#cannon mount keeps turning
1 messages · Page 1 of 1 (latest)
wait
ive tried that
the mount turns whenever i power either the fire side or the asseemble sidee
Turn the mount the right way, then power the hammer side
i've done that
show me
it just turns back wheenn i flick the lever
ok
ok so its fine rn
and then this
looks like a rendering issue
is it on a ship though
did you try using the cannon as it was normal though
wdym
some shit may render incorrectly but work fine
well thats a problem
look at the rotational input
what is that
the side of mount
is the cannon even loaded
yes it is loaded
yes
try building the cannon so that its length is going over the lever
2 powder 1 solid shot
sry i dont undeerstand
any other mods you would suggeest?
let me grab a screenshot
for cannnons?
thx
is it even possible to turn it like that
wdym
try that
try rotating it with a hand crank
ayyyyy thx
nice
flick the lever
which one
the one used to assemble
thx
what is the strongest shot i can put in a 2 barreel 2 chamber 1 breech bronzee cannon
this is moving more to CBC, but look at the parts in the menu
that should work
also i cant attach powder charges to this for some reasonn
how did you sink in just 2 screenshots
lmao
so am i not supposed to be able to attach powder charges to he
try watching this video
Big Cannons submod for Create.
Get the mod here: https://www.curseforge.com/minecraft/mc-mods/create-big-cannons/files
Schematic of cannons used in this video: https://www.mediafire.com/file/ouip4nspu3ntobh/create_bigcannonssetup.nbt/file
Version used in video: 1.18.2-beta-0.3
#minecraft #createmod #bigcannons #cannons #cannon
place the powder charges from the ramhead
then the shot
also you need a fuse for explosives
so wdym by fromm the ramrod
i thought i could just place the powder
thats what i did last time
with the solid shot
ye it works with solid shot
what do they mean by impact chance? like there's a chance it might not explode at all?
i just realised, the reason why you can't place powder charges on the explosives is because they are checking for fuse placing
the chance it has to explode
use the proximity fuse for 100%
shift right click
ah
proximity sounds fun
like i could drop like 10 on their ship and runn away to blow them all up at the same time
no it checks how far it is from a block
like if one is within a range of 3 blocks it will explode
range of what
but how does it decide which blocks
you need to click the black part on the front of it
ok