#Valkyrien Nations
1 messages · Page 1 of 1 (latest)
that kinda sounds cool ngl
i forgot to mention that the mod also has computer craft
@burnt quest beware Turtles on ships, they can abuse the Shipyard and could even possibly randomly appear on another person's ship by just crossing the chunk boundary
I might have to disable them for now then
Dw, working on compat so that when they try to move, itll check if the next position is outside the AABB and put it in the world but TurrleTool class changes in Forge are kicking my ass
Cuz im aldo trying to fix the dig method
Past that, it seems like most of my code is done and working in both Forge and Fabric including leaving ships tho leaving any scaled down ship is disabled by default so the issue still exists if you eventually have an addon that messes with the ship's scale tho I could probably try and fix that later
Don't patch that, that was how I was gonna do boardings
😎
lmao
Turtle casually appears and steals an airship the moment the owner steps off
@burnt questsad that you are on 1.18.2
im doing this for 1.16.5 Eureka 🙂
Dam u gotta make a port Ong
Rip 1.18
For now, but once its merged, ill work on 1.18.2 integration
Poggers
I need to update it I took tynkers out
Tinkers*
Tomato tomato
Well no
Because one is spelled correctly snd the other is not
One is just pronunciation
crying cuz of this ong
wait i just realized u pointed out all the spelling mistakes
@burnt quest hey, can you test something or know if this has happened?
When you assemble a ship and part of it is a Turtle, is there any issues such as the Turtle being wiped?
Idk how to use cc and so far no one has used turtles
Damn, sounds like a server in need of technological conquest 😈
But I've test it, no issues so it a problem with my addon only
Just thought it was another VS2+CC Compat issue
Not if i do it first
Big words for a man whos about to be grayball'd out of using Eureka 🤡
Big words for a whatever the hell your pfp is
Clay Jar from when i was trying to do a port/rewrite of Witchery for 1.19.0
Put a pin in it for now
without looking at their code and as their first modded project
just trying to recreate based on player POV of mechanics 
Lol
got the altar, distillery, trees, taglocks, witches oven (cast iron oven), and a semi-jank cauldron before burning out on it
@burnt quest guess what has physics and a 1.18.2 PR that fixes ComputerCraft issues 
What?
VS2 github
Ships can't traverse the Shipyard to leave ships
Turtles can leave ships if the next position is outside the ship's AABB
Turtles can't run into ships
Modems work with the proper distance
Speakers play sound in worldspace
hot
boogie vehicles
do you know when they are adding create support?
for servers
They are working on it afaik, im just the funny haha CC compat guy
@burnt quest more integration is at hand
sounds good once its done ill add it to my server
Added create big cannons
@burnt quest hey, are you running FTB Chunks?
Yea why?
cuz i was working on VS2 + FTB Chunks compat
speaking of which
latest Vs2 with my FTB Chunks compat
Ships will now be protected by the claim they are in
Yooo
That one will be great for skybound
1.18 only rn, once I can make a PR, ill start the fix for 1.16
I love u no homo
@formal isle u need this for sky bound too
Ye
Sadly 1.18 only compat for now
He’s gonna update to 1.18 soon I think
ah i see, its an issue i hit of Fabric but not Forge, ghuess it persists on both
is it going to be merged into actual vs2 or is it gonna be an addon?
merged eventually
ight
cant make it a PR rn tho due to my current Fork being completely CC\
ahh
there
