#Bruh

1 messages ยท Page 1 of 1 (latest)

deft flume
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Currently having this registry issue

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This is with VS2 btw

deft flume
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Its simply a Oak_Ship_Helm not being rendered/found? idk probably something to do with a value or something

fading scroll
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hmm its froge right il check it later today

deft flume
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But ye its probably something to do with a missing value that isn't defining the Oak ship helm variant

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and also Optfine crashes the VS2 Stand alone mod

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idk why

sleek stone
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Optifine works in Optifine ways

deft flume
sleek stone
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Just out of curosity

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have you tried it with rubidium?

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Not suggesting you switch to Rubidium, I am just curious if it runs on there

deft flume
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The chemical or the server?

sleek stone
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The mod

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Sodium but Forge

deft flume
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Never heard; Why you ask?

sleek stone
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since both mods do optimising

deft flume
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ah I'll look into it then

sleek stone
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and I believe there can be times where one works but the other doesn't

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I could just be completely wrong here, but I am curious

deft flume
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because atm I am waiting for the forge Eureka crash to be fixed (possibly)

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so I can do some compatibility testing

sleek stone
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hopefully it does, tbh I just haven't tried anything VS2 yet because afaik, it just isn't ready yet

deft flume
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I don't mind it being unstable as long as I can load it up and mess around with it

deft flume
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@fading scroll I think you have to work overtime because I have encountered another issue with the forge loading

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Its registering 2 Ship_Helm registries

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I think this has to do with the versions though.

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My guess is that all the oak_helm varients are borked

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@viral ibex hello welcome to hell

viral ibex
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are you sure you're not running 2 eureka versions

deft flume
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I sandbox'd them so only one runs and comes up with the same issue

viral ibex
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wild

deft flume
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Yes

viral ibex
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is this on a server or singleplayer

deft flume
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Forge moment

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Singleplayer

viral ibex
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it really do be a froge moment

deft flume
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Well using KoltinForForge is already funky though but hey aslong as use the debug stuff to its advantage it shouldn't be too much of a pain

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Imma test something

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Actually lemme ask something @viral ibex are the Oak_helms registered by ID's ?

viral ibex
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what

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no this is 1.16

deft flume
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Like IDs

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Bruh

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How is it defined then?

viral ibex
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one at a time?

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by name

deft flume
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That sounds pretty frustrating when you don't have an ID system

viral ibex
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it's a lot easier, usually

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architectury is supposed to communicate between forge and fabric

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but forge doesn't like how i implemented flammables

deft flume
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Wait I think I know what you mean

viral ibex
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thinks that the block isn't registered by the time flammables are made

deft flume
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About the flammable stuff right?

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So there used to be this old bug on Flans 1.12.2 where the block IDs would replace itself with a fire block for a Placeholder fallback; Do you think the registry isn't being defined and just reverting to something close to it

viral ibex
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uh

deft flume
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Would explain why it keeps switching between different oak helm verients

viral ibex
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no

deft flume
viral ibex
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so the way i understand it

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and i could very well be wrong

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architectury uses something called a deferred register

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that the blocks are registered on

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i think the issue resides in the way that fabric and forge use that deferred registry

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and that forge is deferring it too late, causing the flammables to fail?

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idk how ewoudje meant to fix it tho i haven't been home up until a few mins ago

deft flume
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personally I think all of the Helms are doing funky shit on forge and are completely fine on fabric

viral ibex
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it's all flammables

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including balloons, floaters, and ship helms

deft flume
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Perhaps do a test and remove the flammables on the blocks and re-implement them one by one to see what's causing it

viral ibex
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the first one defined is the oak ship helm

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so it's all of them

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they all register flammability the same way

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and all register as blocks the same way

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in the same file

deft flume
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Just try it 4HEad

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because like

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This error isn't defining as Oak_ship_helm

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Just Ship_Helm unless woudje changed the defining

viral ibex
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what

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ship_helm hasn't been a block for several versions

deft flume
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What?

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Older crash

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new crash

viral ibex
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oh it's complaining about the gui

deft flume
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๐Ÿ’€

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So; It can be fixed?

viral ibex
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yes it can be fixed

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dunno what's wrong with it, but it can be fixed

deft flume
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Nice

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Hopefully the last fix to make forge version runnable

viral ibex
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not likely ๐Ÿ’€