๐ท
Just shipped my latest game built in Phaser!
It's a kid-friendly infinite runner with perspective-based lane switching.
Play it here: https://weeangusmcdread.itch.io/porkise
Technical highlights:
- 7-lane system with perspective scaling
- Obstacles scale based on depth to create faux-3D effect
- Config-driven obstacle spawning with different patterns (single, wall, scatter, slide)
- Stomach depletion mechanic tied to player speed
- Mobile + desktop input abstraction (touch controls with lane snapping on mobile, free movement on desktop)
Built for a kindergarten demo scheduled in March 2026 - wanted something simple, colorful, and immediately understandable for young kids.
Used a lot of lessons learned from my previous runner game (Surf Boy) and built this in about 3 weeks using composition + config patterns instead of inheritance.
Would love feedback, especially on the lane switching feel and overall game balance! ๐ท
) thoughts I had playing for a few minutes:
