Hidden game object (alpha is 0 and/or invisible) will be ignored during input detecting process.
Here is a hack solution to create a game object class which is clickable when hidden
var ClickableWhenHidden = function (GOClass) {
var WillRender = GOClass.prototype.willRender;
return class Base extends GOClass {
// Override default behavior, always return true even if this game object is invisible.
willRender(camera) {
return true;
}
renderWebGL(renderer, src, camera, parentMatrix) {
// Don't render if Default willRender method return false
if (!WillRender.call(this, camera)) {
return;
}
super.renderWebGL(renderer, src, camera, parentMatrix);
}
renderCanvas(renderer, src, camera, parentMatrix) {
// Don't render if Default willRender method return false
if (!WillRender.call(this, camera)) {
return;
}
super.renderCanvas(renderer, src, camera, parentMatrix);
}
}
}