#Mr Football

4 messages · Page 1 of 1 (latest)

tawny sapphire
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After more than five years of development, the open beta of my game is here at https://mrfootball.io . It is more than a traditional .io game, as when it is finished it will be a full-featured card-based gacha hero collector RPG along the lines of Summoners War - but reimagined as a Football Manager-style sports management simulation.

At the moment it has the core Campaign mode plus one other "battle" (match) PvE mode. Over the course of 2024 I will implement two PvP modes and three PvE mission/quest modes as well, plus weekly events and updated content... a full live ops game.

Mr Football is built in Phaser 3 (but not TypeScript), with a Three.js Extern in two scenes. There is no PreFX or PostFX, but a few GLSL shaders (and more to come). Firebase is the back end, hosted on App Engine with all the Google bells and whistles.

I intend to run it during 2024 as a PWA on its own domain, then when the system is fully built out and has some user traction, to move it to the app stores. It makes extensive use of MidJourney images, so Steam is not an option and I aimed it at mobiles anyway.

Yes, it's a big job for a solo dev. I have come this far, I intend to go all the way.

tawny sapphire
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There is now a Steam page for Mr Football. https://store.steampowered.com/app/2920150/Mr_Football/

You are the coach of an Australian rules football club, in an alternate timeline where attempts to build a national competition failed in the 1980s, and the concept of leagues was discredited to the point where all state leagues were abandoned in favour of a more decentralised sport.

Release Date

December 2024

elder tapir
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An immense amount of work has clearly gone into this - well done!

tawny sapphire