#Killed by ghost cannon. Inventory gone (no box)

1 messages · Page 1 of 1 (latest)

cunning harness
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I was mostly done with clearing a ghost location on my first temperate yland (all secrets & 5/7 enemies) when the time of day for the ghosts to despawn happened.
I'd built a bed nearby and had used it to set my spawn point prior to starting this ghost location.
I returned to the bed to sleep thinking I was safe and that only the ghosts I hadn't killed would respawn.
I've used beds before to keep from using all my meds while going through a location that was tougher than my current abilities.
I thought I built the bed far enough away, or the ghost cannon I'd hit & deactivated wouldn't respawn.
When the sleep clock got to the hour that ghosts respawn, the cannon shot & killed me, destroying the bed... and the entire contents of my inventory.
I did not have a death crate indicator, and when I returned immediately to the area, I didn't see a big pile of my stuff just on the ground or anything. When I died again, I had a death crate, but recovering that crate only got back the bits of grass & whatnot I'd picked up on the way back to search for & recover the first crate.
All of my inventory including pouches except med bag, tool box, ammo belt, and key ring are gone.
Is this a bug or intended that the ghost cannons poof your whole inventory, making whatever they hit unrecoverable?

willow bane
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Long story short: You got murdered by ghosts but you could not find your death chest nor an indicator on the map.

You will have to also report this in game at the feedback section so when you press on send it will deliver the game log file along with it so the devs. can learn from their mistakes and give you your stuff back lol

dreamy ermine
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Items should be back in your inventory

cunning harness
cunning harness
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I understand development has ceased for the game, but in the interest of improving the user experience for others, I wanted to offer a bit of feedback and make a request.

When I logged back on, my inventory was overfull. I thought it was just because I'd picked up items on the way to attempt to retrieve my inventory.

Several of the inventory containers I had in my inventory emptied themselves into my inventory and remained in an item cache I had to leave & return to the region in order to retrieve - it was not visible on-map.

Is there any way to increase the priority with which inventory containers like the gold pouch, herb bag, etc. are returned to the inventory after a death? This would ensure that the container would return to the inventory and be there to be filled, rather than it emptying itself into the player inventory.

dreamy ermine
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This is not a usual game feature, I just manually deciphered data which you lost and added them back to you as a batch of data on backend. Since I am basically adding you bytes of data not actual items I cannot change any structure until you actually log into game where it transfer it to in-game objects.
I am using this only in rare cases when somebody loses their data and cannot retrieve them otherwise and I will not adjust the method, because any other access like going to your inventory and sorting it out can cause another hundred problems if for example the game was killed (for any reason) and items would be lost permanently. This is at least quick and safe.

The goal is to prevent the cause in the first place and yes we know about conflict of random encounters scripts with sleeping increasing runtime and will make fix if they let me push update at some point.