I am struggling with the physics engine right now. In our game we need a basket to be able to pick up physics objects. Right now I am doing the basket as a kinematic body with a mesh collider but when moving it the physics object just move out of the basket. I tried messing around with the interpellation and continues collision but it didn't work. I also tried with multiple box colliders but it also did not fix anything.
does anyone with more knowledge on the physics engine have any idea what's going on?