#Advice to responsive design ui?

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molten geyser
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Hi! I've been developing in Unity for about a month, and a friend and I made a small clicker game on Itch.io. With this project I wanted to improve my UI skills but I had a little problem with the UI.

When I build the project for the web, the resolution destroys my UI (well, that's a bit of an exaggeration, but a lot of text ends up outside the boxes, etc.). I designed the UI using pivots and anchors, but I guess that isn't enough (the canvas is set to 1920×1080).

Could someone give me some advice? Is there a design pattern that I don't know? Thank you so much!

slender cloak
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Could you share your canvas and scaler settings? Also are you setting up your anchors based on a fixed resolution in the game and scene as well? Could you also share one of your anchors that is being misaligned in a build but looks fine in Unity? Im thinking the way your anchors may have been setup could be part of the resize - I dont specifically develop for web but I dont think the steps for UI is any different unless your setting up letterboxing/pillarboxing or specific rendering techniques

molten geyser