#Rendering issue??
1 messages · Page 1 of 1 (latest)
don't know if this will help, but reddit has this on the subject - but I think it needs to be done on import.:
in 3D nodes Godot enables compression automatically to speed up loading the textures to gpu and save vram. For pixel art this is not wanted.
Try setting import texture in FileSystem tab. Open Import tab (next to node hierachy Scene tab). Set Mode to Lossless.
If it works and you want all your future textures in this project to be imported the same way, select Preset/Set as default.
post an image, if it's what I'm thinking of, you need to update your gpu drivers
you'll have to zoom in to understand what I'm looking at
yep, seems like a driver issue
nvidia?
