#Rendering issue??

1 messages · Page 1 of 1 (latest)

lethal bane
#

For some reason my pixel art is rendering funny when I turn on the "nearest" setting. Is there a reason this is happening??wah
edit: I am now noticing that the same pixel misalignment is all over the editing ui...

rose glen
#

don't know if this will help, but reddit has this on the subject - but I think it needs to be done on import.:
in 3D nodes Godot enables compression automatically to speed up loading the textures to gpu and save vram. For pixel art this is not wanted.

Try setting import texture in FileSystem tab. Open Import tab (next to node hierachy Scene tab). Set Mode to Lossless.

If it works and you want all your future textures in this project to be imported the same way, select Preset/Set as default.

worthy kiln
lethal bane
worthy kiln