#Issue with proto controller

1 messages · Page 1 of 1 (latest)

abstract silo
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I'm new to godot and have been following along with brackeys 3D tutorial. When I drop the the proto controller in my scene it populates as expected. But then when I run the game nothing happens. The controller doesn't react to any of my key inputs or mouse. Thoughts on how I can troubleshoot this?

I'm on v 4.4.1. Not really sure what the issue is.

dusky jay
abstract silo
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Hello thanks for the response. By input actions do you mean checking that the “can move” option is selected? If so yes that is on. As is “has gravity” and “jump”

dusky jay
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no, by input actions i mean input actions in the project settings

celest jungle
brazen zenith
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@dusky jay I'm having the same issue. No movement, no key interaction with the game play window, escape does nothing. Input actions are set in the project settings and the scene. Even as default with arrow keys nothing was moving. I'm not new to godot, but I am new to 3D in godot 🙂

Is it possibly incompatible with the newest version of godot? i'm using it in 4.4.1. I have 4.3 and can try it there but figured I would connect with the community first

dusky jay
brazen zenith
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I did... but will look again. thank you

brazen zenith
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Resolved for me (PEBKAC ||Problem Exists Between Keyboard And Chair|| issue)

For reference to others that might be experiencing similar issues:

  1. I assumed the input map already had arrow keys assigned as movement which is why I confused it wasn't working. I looked at the input map and didn't recognize the top icon used in up, down, etc. I don't typically use arrow keys and (once again) assumed that was what it represented.

  2. Apparently i don't know my right mouse button from my left mouse button... (my excuse is my kid woke me up at 8 am on my day off). Kept clicking right expecting mouse to go away >.<

  3. The other issue was the naming of the inputs. I'm used to 2D so use move_up and move_down in code by default for vertical movement on the screen. However, I just finished a Uni course in 3D and 3D = forward/backward. Because my inputs said "move_forward" and "move_backward" and my code said "move_up" and "move_down" they did not map appropriately. (insert Severus Snape "Obviously" sound here).

Thank you @dusky jay for the support. I hope my learnings will help anyone else that is having issues.

I believe adding the mappings for arrow keys and WASD to the template would help. I understand we need to know inputs, but it's definitely throwing me off.

Also, WHAT IS the first icon in the Input Map actions??

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looks like a button with AQ?