Hello, I am not very experienced at using the shader graph and need some help.
I intend to use this as the base shader for my URP ground and wall materials. I'm sure the crevasses can be handled through lots of AO, but I'm not sure how to approach the brightened corners.
I want it to be procedural instead of texture based so that I can make the levels any shape needed, although they will likely be straight or simple angles similar to what is in the screenshot.
Thanks in advance!