#Adjustable actuation point creating problems with my game
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Did some "research", difference between cs2 and unity for example is that cs2 takes analog input while unity takes digital and reads the input like a float between 0-1
I don't really know how to change it in unity to take analog input
If you only need digital input, you could just try and find a function that normalizes the input value. Like input <= 0f ? 0f : 1f.
Are you using the old or the new input system?
im using the new input system
In that case you may be able to apply a preprocessor to your axis value.
here?
yeah