I've seen multiple methods out there, some involve entire pre-made rooms being placed, some tiles that build rooms, etc
It's less about the how for me and more about what you think would be best in terms of versatility but also scope
I want to generate a level that is almost exclusively an indoors area, lots of rooms, halls, passages etc.
Some rooms may have certain special uses.
Some rooms can reachable from multiple others(for looping), some single entrance, potentially something yo even allow dead ends
I just wanna see and weigh my options before I put effort into a system I might rework
