#Cooldown for my sliding ability in ue5

1 messages · Page 1 of 1 (latest)

lofty lark
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I'm not super organized sorry for that

tame juniper
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Is the timeline necessary? Only asking because it looks like you are updating capsule height from the update path

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If you want when I get back, I can share a sliding mechanic I implemented in bp on a project once, which calls once and deactivates/activates based on players velocity and some other movement component exposed variables

tame juniper
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hey im back!

lofty lark
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😂