#Cooldown for my sliding ability in ue5
1 messages · Page 1 of 1 (latest)
Is the timeline necessary? Only asking because it looks like you are updating capsule height from the update path
If you want when I get back, I can share a sliding mechanic I implemented in bp on a project once, which calls once and deactivates/activates based on players velocity and some other movement component exposed variables
Ok ya
I’m kinda new to it
hey im back!
😂