#Unity 2D animation glitching
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What's the glitch? Looks like you're just transitioning from run to idle?
So the animation kinda glitchy because it keep transitioning to idle and run when i'm not pressing the move input
But i think i got it fixed, i fixed it by adjusting the collision on the ground tile, turns out the ground tile box collider still a mess, and after i adjust it, it work fine again