#Inky or Xnode?
1 messages · Page 1 of 1 (latest)
Nono the fact that it is a 2d game was just to add an information
i shouldn't have said 2d game because it can mislead
i modified it so it is cleaner
I don't know about anything about any of them, but of you're sure you can achieve the goals for your game with whatever system you choose, just choose the most intuitive one for you.
Yeah thank you for your advice, i think ink is pretty good in about intuitution 🙂
And i was wondering if there were some other better systems for newbies like me
I know I wasn't really specific, but if you don't have anything else that you need to take into consideration I believe intuition should be the most important goal.
Yeah, now i just have to search if with ink I can do all of what i would like to do
If someone know about this: with ink, i can make the npc say the name of the player while he speaks?
Tbh if I were to use a dialogue system I would make my own, because I like having full control and knowledge of the tools I use, and that's easy when you're the one making them, but hey that's personal preference.
About any other tools, I once was going to make my own dialogue system to maybe sell It on the assets store, and looking for references I saw this one. https://assetstore.unity.com/packages/tools/behavior-ai/dialogue-system-for-unity-11672?srsltid=AfmBOoow61NevCgswYAkeb5Qotm_cvNA6Bum6k52BQhtIlgXIjlsAXzr
In my opinion It seems like a solid asset that covers a lot of different scenarios, but given the price I wouldn't purchase it, and I can't give my opinion since I havent tried.
thanks, i tried to do it myself but i reached a limit. I will try to overcome the limit and make my own if i can
🥰
If that's what you want and you can afford It then I encourage you to do so. I've personally learnt a lot by making my own systems, and asking to some Friends and partners that also work on the Game development industry if they feel those systems/tools as an intuitive toolkit or not. 😅