#Rounded time GUI
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That just looks like a TextMeshPro object (there is also a 3D option if this is meant to be in the world and not on the camera) with a custom font for the time, you may not need a shader for that, unless I am misunderstanding what you are referring to
If you are referring to the slider, you can search on Google: Unity use vector API to create a radial progress indicator, which teaches you how to combine unity's ui toolkit with custom ui controls. The idea is that you make your own ui element for ui toolkit, and you decide then how you draw and fill the slider.
i am refreering to slider
ok thanks will look into it but if there is some solution with unity GUI system then that would be better
I don't really know about that sorry. That might be the case tho since I believe the api used to paint the slider fill has been integrated with unity since before the release of ui toolkit.