#jumping is buggy

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warped bridge
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i'm working on a character controller, i have stuff like coyote time and jump buffering implemented, but jump buffering seems to mess up the jump height for some reason
here is the player script link https://paste.myst.rs/4gfjum47
and i've attached a video of the issue

outer moat
#

Hello,
Have you tried :

  • To comment the part concerning the coyote time to check that it doesn't affect your code

  • Change the gravity part to something simpler (velocity.y seems to be modified in several places)

  • Maybe separate the normal jump from the jump buffer so you know which case you're in?

These are just suggestions, I hope they help! :)

warped bridge