#Animation what is the best

1 messages · Page 1 of 1 (latest)

sly crag
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Hi,

I am currently working on my first (non tutorial project) in Godot and I am really lost when it come to animation (for my main player). Some people seems to use animated sprite other use state machine and some do their state machine in the GDscript codespaces.... So my main concern is which one is the best i was thinking of using state machine since it is what i used on UE and Unity.

solid ether
oblique tangle
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in my project i've used everything from scripts running the simplest animations (literally 2 frames) to a characterbody which has a sprite and an animationplayer as children

sly crag
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I will do this for this first game it might not be too long but I will go deeply into animation and state machine for my next one to set up a good base thanks a lot @oblique tangle @solid ether