#drawing using the mouse in 2d
1 messages · Page 1 of 1 (latest)
So you've recognized the drawing right? Which means you've saved the player motion in a texture?
If so you can add a Sprite2D and assign the texture to it
not exactly
i used a different way of recognizing the drawings
which is saving the most right/left/up/down and comparing them in a couple of equations to determine the drawing
the best way for me now to do that is to make the visible drawing(what i asked about in the post) different from the script i wrote
Now i go to sleep, tomorrow i'll send a video sorry if i keep you waiting!
np
i guess you forgot about that
Yes i did, wait let me think
Idk the answer, forgot a long time ago lmao, but you have recognized them in some ways, so you have the drawing as a bunch of pixel? As an image? If so just create a sprite and assign the texture, else i don'f kniw
i said it here that i don't track the movement i just get the most right/left/up/down coordinates