#how do i cancel navmesh from baking?
58 messages · Page 1 of 1 (latest)
i have a 10000 by 10000 plane that is nothing but emptyness
i tought i would wait it out but its been 12 mins and i cant dawg
just kill Unity from task manager 
what if it corrupts
corrupts what
the project
make a backup for the Assets folder
idk how
only assets?
you can find the location in the unity hub
wont that mean then i have to reconstruct the game completly?
i do have to code but then no thigns in the game?
did you save the scene before you start baking?
any scripts is saved as a file
so it wont get deleted
i saved the scene btu not before baking
any thing you put in the project window is saved as a file
all i will rlly lose is like 2 minutes of me messing arround
its okay then
actually i think unity crashed on it own
i mean how stable is unity with crashes?
uhm
so
huh
it finished the baking
it really depend on the version but just make sure to keep saving the scene from time to time
good xD
i just press CTRL S for no reason
you will be a good programmer 
if u take a look at my code u will say other wise
we all start from a point so its okay
i mean i think i did good progress
from making a clicker game to a 3d game with AI custom AI UI shops and sounds
and because some random freak will join the conversation and tell you that not the only folder to backup , when making a backup you should backup (assets , project settings , Packages) folders , and the best thing is to have version control active (github / plastic SCM )
so how do i make a complete backup?
ive been working on this for 4 months the last thing i need is to lose it all
thats amazing , really game development needs patience and you will become a good dev at no time
wana see some of the code?
i think its kinda unoptimized at some parts
some are simple like the bullet that just tells the bullet to delete itself after 5 secs but some are kind of long
i like how i completly overhaulted the ChildFollow (its the ai for the enemy) like 4 times
just open the project folder location , click on Assets , packages and project settings folder and just make a zip with the data , and maybe upload it to cloud , or just use version control , it auto makes all of this
from just getting the tranform of the player then going there to sound, animation actual pathfinding etc
I've been a user of Plastic SCM for my personal and professional projects for a few years now. I really don't like Git, and Perforce will eat your wallet, so when Unity approached me with an opportunity to sponsor a video talking to you about Plastic SCM and consider it when choosing a version control platform to use, I was more than happy to wo...
believe me each time you improve you are going to tell to your self "who is the stu### that wrote this sh*t'
and keep improving it
I mean i went from a brackey clone, to a 2d clicker to a big project with shops ai guns explosions and its 3d too