#how do i cancel navmesh from baking?

58 messages · Page 1 of 1 (latest)

turbid aurora
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i acidently clicked on baking and now ive been waiting for 10 mins

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i have a 10000 by 10000 plane that is nothing but emptyness

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i tought i would wait it out but its been 12 mins and i cant dawg

compact spoke
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just kill Unity from task manager FeelsCoffeeMan

compact spoke
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corrupts what

turbid aurora
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the project

compact spoke
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make a backup for the Assets folder

turbid aurora
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idk how

compact spoke
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open project file location

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and make a copy of the Assets folder

turbid aurora
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only assets?

compact spoke
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you can find the location in the unity hub

turbid aurora
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wont that mean then i have to reconstruct the game completly?

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i do have to code but then no thigns in the game?

compact spoke
turbid aurora
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what?

compact spoke
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so it wont get deleted

turbid aurora
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i saved the scene btu not before baking

compact spoke
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any thing you put in the project window is saved as a file

turbid aurora
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all i will rlly lose is like 2 minutes of me messing arround

turbid aurora
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actually i think unity crashed on it own

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i mean how stable is unity with crashes?

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uhm

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so

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huh

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it finished the baking

compact spoke
turbid aurora
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i save the scene every 10 seconds

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its a habbit i got from editing

compact spoke
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good xD

turbid aurora
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i just press CTRL S for no reason

compact spoke
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you will be a good programmer Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

turbid aurora
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if u take a look at my code u will say other wise

compact spoke
turbid aurora
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i mean i think i did good progress

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from making a clicker game to a 3d game with AI custom AI UI shops and sounds

compact spoke
# compact spoke and make a copy of the Assets folder

and because some random freak will join the conversation and tell you that not the only folder to backup , when making a backup you should backup (assets , project settings , Packages) folders , and the best thing is to have version control active (github / plastic SCM )

turbid aurora
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so how do i make a complete backup?

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ive been working on this for 4 months the last thing i need is to lose it all

compact spoke
turbid aurora
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i think its kinda unoptimized at some parts

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some are simple like the bullet that just tells the bullet to delete itself after 5 secs but some are kind of long

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i like how i completly overhaulted the ChildFollow (its the ai for the enemy) like 4 times

compact spoke
# turbid aurora so how do i make a complete backup?

just open the project folder location , click on Assets , packages and project settings folder and just make a zip with the data , and maybe upload it to cloud , or just use version control , it auto makes all of this

turbid aurora
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from just getting the tranform of the player then going there to sound, animation actual pathfinding etc

compact spoke
compact spoke
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and keep improving it

turbid aurora
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I mean i went from a brackey clone, to a 2d clicker to a big project with shops ai guns explosions and its 3d too

spark zephyr
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It wont corrupt your project

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Just kill unity if it freezes during baking