#how to group static bodies without breaking

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merry osprey
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assuming you're referring to the scene tree being cluttered, one approach to this is to group related nodes under an empty parent node

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i.e. create a new node2d called "trees" and group your trees under it
or just a general one called "terrain" and put all the rocks/trees/grass/etc under it

crisp crag
merry osprey
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depending on how you traverse it (or if you do) though, you may need to change that.