#Flickering Issue
15 messages · Page 1 of 1 (latest)
what is that?
Yeah looks like Z fighting
is there any way to fix this?
@cinder harness Z fighting is like your Wall and board are so close that they are fighting each other to be rendered on the top.
sometimes Wall is winning and the other time the board
ok
To fix this, just make them a little further from each other, 0.5 unit will do or play around with it
then it can be your asset too. I am not sure here.
what we call this issue???
because your z buffer has more precision when the object being rendered is closer to the near clip plane