Hello everyone. I have setup the movement mechanic for my game. Given a directional input, the player will jump from a hexagonal tile to another in a hexgrid. The movement works fine, but the issue is that the camera moves too much when my player moves at high speeds, which makes me feel a little dizzy.
I'm not sure how can I fix this in a proper way since I don't have much experience with cinemachine. At first I thought of setting the look at target of the cinemachine camera to something else and make the mesh bounce instead, but this won't work for me in the long term since I'm planning to add a big jump ability for the player, and with this approach the camera will look at the ground instead of looking at the player mesh. Is there any way I can achieve this goal using cinemachine?
Here's a video if I didn't make any sense x)