#area entered, self problem

1 messages · Page 1 of 1 (latest)

somber shell
#

where is signal "area_entered" defined? if it's on the editor's node signals tab, you might just be able to connect it manually to the script using the editor (better debugging this way, even though it's "not IAC")

#

if not, Godot 4 uses signal_name.connect(...) instead of connect(signal_name, ...); hence it might be ProjectileEmitter.area_entered.connect(self, "on_projectile_area_entered") instead

inland canyon
#

Noted! Thanks

inland canyon
#

Got these new errors on the same line

#

i remember seeing something similar in brackey's video but i cant find it

somber shell
#

try right-clicking connect(), clicking Lookup Symbol at the bottom and following the function declaration; I usually use the signals tab instead so might have missed something

inland canyon