#area entered, self problem
1 messages · Page 1 of 1 (latest)
where is signal "area_entered" defined? if it's on the editor's node signals tab, you might just be able to connect it manually to the script using the editor (better debugging this way, even though it's "not IAC")
if not, Godot 4 uses signal_name.connect(...) instead of connect(signal_name, ...); hence it might be ProjectileEmitter.area_entered.connect(self, "on_projectile_area_entered") instead
Noted! Thanks
Hey I'm back on my PC
Got these new errors on the same line
i remember seeing something similar in brackey's video but i cant find it
try right-clicking connect(), clicking Lookup Symbol at the bottom and following the function declaration; I usually use the signals tab instead so might have missed something
How can I use the signal tab? Seems really easier than what I'm doing