#How to offset material (in blender for unity)
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this sword is an example of what i want done (it was like this originally)
its one solid color the whole way
it shares the same texture as this buckle
so i know there has to be some way in blender to do the offset
right now these horns have the texture in the same way as the belt, but i want to offset/strech it so that its the same as the sword
(the material is provided through unity not blender)
which is why idk how the original guy did the sword nicely
it's the uv coordinates that define which part of the texture get projected to which part of the model. by uv unwrapping your model differently, you can project the texture differently to your mesh
how did you respond to this