#How to offset material (in blender for unity)

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cerulean fossil
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first i want to preface, that this is not my original project i am just editing this, so idk how some original stuff got done

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this sword is an example of what i want done (it was like this originally)

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its one solid color the whole way

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it shares the same texture as this buckle

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so i know there has to be some way in blender to do the offset

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right now these horns have the texture in the same way as the belt, but i want to offset/strech it so that its the same as the sword

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(the material is provided through unity not blender)

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which is why idk how the original guy did the sword nicely

dusty plank
cerulean fossil
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how did you respond to this