#converting to hdrp
1 messages · Page 1 of 1 (latest)
You could install the HDRP through the Package Manager window, assign a HD Render Pipeline Asset in the project settings (under Graphics), and then make sure that all shaders used in your project are HDRP-compatible (there's a utility menu entry to change materials using built-in shaders to HDRP).
But I would recommend you to create an entirely new project from the HDRP template and then porting your existing project over (excluding materials and shaders, obviously).
That may be more reliable overall (and you can always go back to the original, in case you mess up).
How do i port it over?
Oh just right click on the assets tab?
You copy-paste your existing project's content into the newly created one using the file explorer.
Starting with things that have no dependencies (like scripts, textures, models, ...), then things with few dependencies (prefabs, scriptable object instances, ...) and last scenes.
Finally loaded in 💀
So
Import new asset?
Nvm figured it out
Thank you a lot 🙏
"the type or namespace '[script]' could not be found (are you missing a using directive or an assembly reference?)"
Did you import all UPM packages that you had in the original project?
Did you import all scripts from the original project?
Have you tried regenerating the csproj and sln files?
Not all yet
Should i?
Wdym by that?
And what are upm packages?
Why should you not? You obviously have imported scripts that rely on the ones you haven't imported yet.
Ok 👍
UPM, the Unity Package Manager.
Basically anything you got from the "Package Manager" window (that wasn't an asset)
I just right clicked the asset tab and clicked on import asset
I am not sure what you mean
Also I don't think I've ever used the "Import New Asset..." option 
I've always just dragged new files into either the Unity editor, or the project folder directly.
You're welcome 
Erm
“Failed to find entry points”