#converting to hdrp

1 messages · Page 1 of 1 (latest)

maiden kestrel
#

How do i convert a Unity project to hdrp?

wintry mountain
#

You could install the HDRP through the Package Manager window, assign a HD Render Pipeline Asset in the project settings (under Graphics), and then make sure that all shaders used in your project are HDRP-compatible (there's a utility menu entry to change materials using built-in shaders to HDRP).

But I would recommend you to create an entirely new project from the HDRP template and then porting your existing project over (excluding materials and shaders, obviously).
That may be more reliable overall (and you can always go back to the original, in case you mess up).

maiden kestrel
#

Oh just right click on the assets tab?

wintry mountain
#

You copy-paste your existing project's content into the newly created one using the file explorer.
Starting with things that have no dependencies (like scripts, textures, models, ...), then things with few dependencies (prefabs, scriptable object instances, ...) and last scenes.

maiden kestrel
#

So

#

Import new asset?

#

Nvm figured it out

#

Thank you a lot 🙏

maiden kestrel
wintry mountain
#

Did you import all scripts from the original project?

#

Have you tried regenerating the csproj and sln files?

maiden kestrel
#

Should i?

maiden kestrel
maiden kestrel
wintry mountain
wintry mountain
#

UPM, the Unity Package Manager.
Basically anything you got from the "Package Manager" window (that wasn't an asset)

maiden kestrel
wintry mountain
#

I am not sure what you mean

#

Also I don't think I've ever used the "Import New Asset..." option LUL
I've always just dragged new files into either the Unity editor, or the project folder directly.

maiden kestrel
#

Huh

#

Ok

#

Well il import all scripts then and see

#

Thank you

wintry mountain
#

You're welcome blobOk

maiden kestrel
#

“Failed to find entry points”