#How to change the texture of just one face
1 messages · Page 1 of 1 (latest)
If I'm not wrong, when you add a material to a mesh, it affect directly all the mesh. And since you made it with probuilder I can't encourage you to texture only the bottom part on photoshop or substance painter.
I don't know what the final goal would be, but if you can afford it, just make a separated mesh with same proportions. I think probuilder allows you to select faces of a mesh and separate them btw, but not 100% sure.
What? You don't need to make it a separate mesh. The faces just need to be given a different material. Alternatively, they can be UV wrapped differently
Whether or not ProBuilder allows this is a different question but then, **Pro**Builder is intended for **pro**totyping. If you're using it in an actual finished product, you're using it wrong
1:24 timing
https://www.youtube.com/watch?v=bigj13SU1rs
Probuilder was used in the video, it is a free asset
I think they know it's a free asset, considering they're using it
My bad I thought you couldn't separate vertex groups to assign different materials.
Technically, vertex groups are a different concept.
To assign multiple materials to one mesh, you'd split it into submeshes.
Hm? I don't know what asset groups are. I was talking more about blender's vertex groups, where you can assign different materials to certain groups of vertex.
Are asset groups a different thing or I'm just being dumb?
Pardon, vertex groups.
Dunno why I wrote "assets" there 😅
Assigning multiple materials to faces in blender creates submeshes. While vertices can also hold color information, I've never come across someone using vertex groups to assign materials.
I personally used this once as a way to make an emissive material for only a certain part of a mesh, but later I discovered about emissive maps 