#How to change the texture of just one face

1 messages · Page 1 of 1 (latest)

sharp prairie
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Like to texture it or flip the normal?

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The question is not entirely clear to me😄

eager mason
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If I'm not wrong, when you add a material to a mesh, it affect directly all the mesh. And since you made it with probuilder I can't encourage you to texture only the bottom part on photoshop or substance painter.

I don't know what the final goal would be, but if you can afford it, just make a separated mesh with same proportions. I think probuilder allows you to select faces of a mesh and separate them btw, but not 100% sure.

thin hamlet
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What? You don't need to make it a separate mesh. The faces just need to be given a different material. Alternatively, they can be UV wrapped differently

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Whether or not ProBuilder allows this is a different question but then, **Pro**Builder is intended for **pro**totyping. If you're using it in an actual finished product, you're using it wrong

shy zenith
thin hamlet
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I think they know it's a free asset, considering they're using it

eager mason
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My bad I thought you couldn't separate vertex groups to assign different materials.

craggy rune
eager mason
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Hm? I don't know what asset groups are. I was talking more about blender's vertex groups, where you can assign different materials to certain groups of vertex.

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Are asset groups a different thing or I'm just being dumb?

craggy rune
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Assigning multiple materials to faces in blender creates submeshes. While vertices can also hold color information, I've never come across someone using vertex groups to assign materials.

eager mason