#Unity 2022.1.0f1 Camera does not show the objects in the game view
1 messages · Page 1 of 1 (latest)
Are those example objects at 0 0 0 (world center)? Is your camera facing the right way?
Try changing up the values of the clipping frames on the camera, most importantly the near clipping frames. I'm not sure how does scale looks in your game but as of now if anything is 0.3 or closer to the camera it will clip. try setting it to 0 or -10
The camera is located below the objects, you can see its position in the inspector
I don't think that's the reason. The Z axis represents world forward and backeard directions in this case. It should be the Y axis if so.
Oh I didn't know that
I come from blender and unreal so I assumed Z is vertical
I was literally thinking that 🤣
I wish they shared the same axis tbh. In Unreal Engine Z axis means vertical like in Blender