#Modify 2d movement script for android
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In general, you would typically use public functions to do the specific logic you want such as jumping, then the script doesnt need to poll input in Update, or even know about any input at all, since functions can take params - your UI buttons or keyboard input or game triggers or however you want to interact with your code, can then call those public functions - you could also setup events on your input/buttons/triggers/etc, and have your player listen for those events by subscribing the relevant function to them, though with events, remember to always unsubscribe as well, typically OnEnable and OnDisable is used for that, but its not the only places events can be managed
@wanton flower Thanks I will try it
i am beginer cant understand that sorry
Is there something specific your finding difficulties understanding?