#Shader effect not getting cleared
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is this a render feature? how are you clearing the buffers?
No, it works by having a second camera record only the fluid spheres and project them onto a render texture. This texture gets applied to a plane in front of the camera with a material. The material is based on a shader that blurs the render texture and then only takes the values with a certain value to get hard edges.
are the clear settings of that fluid camera correct?