#Random tiles spawn
1 messages · Page 1 of 1 (latest)
Looks like you're using procedural generation in the editor & runtime but you don't have a fixed seed so the tiles change. In that case you should update your tile generation code to be deterministic and use a seed (e.g. via Random.Init(seed))
Or am I missing something else that's going wrong?
I don't have a seed or random generator for the map. It's a 3x3 tilemap, where it has a infinite scrolling script (it repeats itself everytime I go farther on either direction), but as in the video, everytime I press the play button, they allways spawn in a random direction. I will try someting like setting the tiles at some x/y directions where they spawn and see if it works