hello! i have a navmeshagent currently set to follow the player with a stopping distance of 2f; however, i have noticed that it doesn't stop exactly once its 2f away from the player, it stops at 1.84f, i need it to stop exactly at 2f because i have code that runs once it reaches its stopping destination, can someone help me?
Debug.Log(
"student remaining distance to reach you is " + navMeshAgent.remainingDistance
);
Debug.Log(
"but their stopping distance is " + navMeshAgent.stoppingDistance
);