#How can i use raycaste and it's alternative
1 messages · Page 1 of 1 (latest)
tf does 'raycast like the yellow' mean
explain more and ill try my best to help you
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Physics.Raycast(**parameters here**);
And it's like somethig :
using UnityEngine;
public class RaycastDebug : MonoBehaviour
{
public Transform origin; // The starting point of the raycast
public Vector3 direction = Vector3.forward; // The direction of the raycast
public float maxDistance = 10f; // The maximum distance of the raycast
void Update()
{
// Cast a ray from the origin in the specified direction
Ray ray = new Ray(origin.position, origin.TransformDirection(direction));
// Perform the raycast
if (Physics.Raycast(ray, out RaycastHit hit, maxDistance))
{
// Draw a green line to the point where the ray hits
Debug.DrawRay(ray.origin, ray.direction * hit.distance, Color.green);
// You can also log information about the hit if needed
Debug.Log("Hit: " + hit.collider.name);
}
else
{
// Draw a red line in the specified direction if no hit occurs
Debug.DrawRay(ray.origin, ray.direction * maxDistance, Color.red);
}
}
}
That Debug.Draw
Idk bro but the picture is gon
