#Unity Pricing Changes - MEGATHREAD

1 messages · Page 2 of 1

radiant geyser
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I never said you’re supporting them either, just putting out a generalization which is why I didn’t say “But why are you supporting them?”

bright zealot
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I feel like it's only "the vast majority of developers" if you include, like, every person who downloads unity and never releases something. The vast majority of developers want a job in it or to make a living somehow off of it, and this squarely effects anyone trying to do so with unity (reduced job market, companies cant pay this shit, etc)

royal flicker
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Well i still might be on unity but gonna see how things work later on

brisk plinth
royal flicker
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Even if some how i got 200k/year getting pro is also an option for not paying 0.2/install

brisk plinth
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So typical; achieving a discussion with views from both parts seems quite literally impossible in 2023. Laughable.

royal flicker
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At best i think mine around 100k download is a milestone atm

bright zealot
brisk plinth
royal flicker
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Sure it gonna hit quite hard on the "successful indie" or the big ones like mihoyo or someone

radiant geyser
brisk plinth
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I sincerely hope these news from Unity affects you @bright zealot

royal flicker
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But not as a newcomer like i am atm tho

kind arch
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Keep it civil

brisk plinth
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Nah, I'm out

bright zealot
# brisk plinth Claiming moral victory? Fucking hell hahaha.

Yeah, claiming your opponents are making it impossible to discuss anything at all and it's typical of 2023 is claiming a sort of moral victory as the one who wants rational discussion, even though in doing so you're engaging in a thought-terminating argument that avoids engaging with any of the numbers or points provided outside of that extremely low hanging fruit.

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Simple as, it's extremely easy

bright zealot
radiant geyser
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Some people 🤦

bright zealot
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It happens

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I dunno if its his case but lots of people get irrationally attached to the tools they use as if they are a reflection of or part of themselves and their ability to create

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I used Unreal in the 2020.1 jam and someone hopped in call to tell me to kill myself for being a fake dev, and there's another server i'm in where if you dare to criticize Unity a certain flock of people will always show up to try to deflect and minimize everything as just "things people who dont use it say"

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I suspect all irrational over-defense/minimization of the flaws of tools and their parent companies comes from a similar place, I know I used to do it when I was like 14 and had only used Unity for years straight and didn't have confidence in my ability to adapt and create without it

strong galleon
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unity still fucking sucks though, and that's a fact

cursive torrent
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For you maybe because the features you need are in both

bleak token
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holy shit godot bloom

cursive torrent
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To say its on par is still stupid

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godot is in early stages of development

bright zealot
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I wouldn't call it early stages either

kind arch
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Its just a preference

bright zealot
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It's a full fledged engine that's very much production ready for pretty much any kind of game you can imagine, it also is naturally not up on the extra bells and whistles and convenience things that come with companies throwing cash at an engine project for 25 years like Unreal

kind arch
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Different game engines will appeal to different people. What makes it "better" depends on their needs

bright zealot
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Godot has 100% evolved though a lot over the last few years, I'm not sure why you were doubting that @cursive torrent

cursive torrent
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I dont doubt that it has evolved

bright zealot
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It's massively improved from 2 to 3 then 3 to 4

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To the point where it's pretty much a production-ready engine (for the supported platforms) if you're willing to do a bit of legwork on certain things

cursive torrent
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But to say that it has everything that unity has I doubt is true.

bright zealot
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Yeah, it's just not true

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Unity has plenty of proprietary packages and things Godot doesn't have and of course they're different architectures with naturally different approaches to the same goals

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But it doesn't need to

cursive torrent
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I doubt the render pipeline for godot is also on par

bright zealot
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Actually godot 4's renderer is really really good

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That was one of the main massive overhauls going from 3 -> 4

bleak token
radiant geyser
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Godot

bright zealot
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It even supports Lumen style SDFGI (mainly because Epic funded them to develop it for them with a megagrant :P)

bleak token
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skies are a bit weird but honestly it's probably because I just suck ass

kind arch
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Godots node system confuses me

bright zealot
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As with any tool you get used to it, its just different from what we're mostly all used to after years of using other tools

bleak token
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I have not looked into it yet but it probably will confuse me as well var

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I want to get comfortable with the editor first

radiant geyser
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Very confusing for a little while

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But you get used to it, it’s super nice and intuitive

bright zealot
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Personally, I've started porting the WGK to a fork of Bevy. At this point I'm looking to sever any one point of failure with a company for a tool, and I really like its architecture moreso than I care for the missing features I know I can implement myself (as I have done in other engines)

radiant geyser
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It’s sad that Unity made such dumb decisions but it’s exciting at the same time as it’s finally opening consideration for all these other engines that have been developing and growing throughout the time we used Unity

bleak token
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yes unity is now promoting other game engines var

kind arch
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I keep expecting things to just work like in unity
But i think godot is different in that sense? Or im just not understanding it yet

bright zealot
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Okay

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The CryTek guys are hard at work on CE 6

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NDA and all so I cant say much

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But I hope they decide to drop an announce preview and sweep Unity's fuckin knees out

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Purely so the old king can return to his throne :P

radiant geyser
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That’s going to be amazing! I can’t wait to see what they have brewing, it’s been so long since CE has been on the forefront

bright zealot
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I'm a big fan of CE 5's architecture, its just hard to hire for, no resources to learn, but I love working with it. If 6 polishes this up for the end user (no more manually winding blend space polys on graph paper i beg you crytek), markets it well, and makes good resources they have a slam dunk on their hands

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And they have a good plan, and are really hard at work on the thing, and seemingly very excited about it

kind arch
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Isnt CE the most complicated thing ever?

bright zealot
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So I am excited too

bright zealot
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CE through 5.7 is an internal tool they provide to the public as a courtesy so you get all the jank with it
and all the dependencies on their 50billion other tools in the pipeline like flash
which helps complicate things
I maintain an internal fork of CE for one of my teams and yeah its a great engine with lots of potential that's just never been made actually polished and usable for indies basically

radiant geyser
kind arch
radiant geyser
kind arch
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I haven't actually touched unity in years but i had experience with it at some point

radiant geyser
radiant geyser
bright zealot
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It's funny too cuz I got 4 different Unity ads on Instagram today

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Which means they're pumping the ad spend to try to counteract the PR hit

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Which clearly won't work as new people coming into the engine are either experienced enough to be looped in on this anyway or not experienced enough to be worth anything to them in terms of revenue for a few more years of learning, by which point they will also find out about this

bleak token
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I mean godot doesn't look that bad honestly (that GI thing is carrying it so hard lol)

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without SDFGI

bright zealot
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Like with Unity you have to put in some legwork to make it look appealing

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I think Unreal is the only of the main 3 that looks “good” out of the box sans some GI solution, and it’s just set up with good defaults

bleak token
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without saturation boosted

kind arch
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Yknow there is an upside to all this
The #1006674889211641856 and #1006696053879349290 channels will finally be used var

bleak token
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let's gooo

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the only thing I'm wondering about is the godot % of the next gmtk jam

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that's gonna be interesting to see

spiral moon
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Though maybe a lot of people will switch, so I can’t know for sure.

bleak token
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yeah that's true but the godot users are definetly growing

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just looking at the introductions channel in the godot discord alone

spiral moon
bleak token
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there's a lot of people switching

bright zealot
royal flicker
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The engine it self not bad nor it devs

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Its the leaders behind the engine only see short resort in a dream world and not being realistic for long term

hidden quartz
tired oracle
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any good news boys?

zealous chasm
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Not really

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They did some "clarification" which was basically just "It's not entirely what you think but we're still gonna screw you"

subtle grotto
crisp ice
subtle grotto
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They have still given absolutely no information about how they track installs

crisp ice
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How would they know what's a demo and what's not

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I'm reading they acquired some spyware company to track that stuff

subtle grotto
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They sure did

crisp ice
subtle grotto
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Yep that's where I got the screenshot from

subtle grotto
crisp ice
subtle grotto
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I need to see john ratatouille in jail

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Btw not sure if anyone has seen it or if someone posted it already but

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I think I might've posted it actually var

neon sail
# bleak token there's a lot of people switching

The problem with switching engine is that it is not as simple as it seems for some. For example, I already committed more than a year worth of development, invested quite a bit of money into the project as well.
As much as I like the Godot engine, the simple reality is that it is not powerful enough for some type of projects. I am working on an open world game and I am pretty sure Godot cannot handle such game at this moment at least. I am sure it will improve but that might take a few years...
Unreal is powerful but has a steep learning curve. It has different coding language, architecture, workflow, etc. Switching to Unreal, would require deep understanding of the engine, which could take a substantial amount of time, as well as, recreating everything from stretch which is also quite ridiculous undertaking...
If Unity dies, I gain at least two years of delay just getting back to where I am now... And I lose a lot of money with all the wasted tools and other things I have purchased for my current project. This whole situation for some might be less critical, but for someone like me, it is beyond depressing... So unfortunately, I fail to get that 'just switch bro' attitude 🤕

subtle grotto
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That is an understandable position to be in. I actually mentioned that in the OP - it's not always feasible to switch engines due to commitments with projects currently in development. That's totally fair.
But I hope that going forward you will reconsider. Finish this project you are making, and any future games you make, do in a new engine

neon sail
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Future games, definitely... I love and hate Unity at the same time. In the future I will transition to Unreal I think.

subtle grotto
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The one good thing to come of all of this is that many studios have made the decision to ditch Unity either immediately, or for all future projects. This means a lot of people will be having to gain a new skillset, so I actually wouldn't be surprised if blog posts, tutorials, and whatever else, start cropping up with tips and resources to help transition to a new engine

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Like Kenney's statement that I just linked, they're going to start creating asset packs for other engines now. This is a good move

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I expect to see more of this

marsh loom
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so the major issue is f2p games but does it applies the same for crowdfunding (let's say you won 200k by kickstarter and you make your game free but 1M dl your game) do you have to give money to unity?

bleak token
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kickstarter isn't income (?)

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and also not yearly (?)

neon sail
bright zealot
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"no charges for repeat installs" "no charges for fraudulent installs"

bleak token
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hmm yes my favourite bullshit

bright zealot
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That's a tall order considering it's fundamentally impossible to prove either of those things

subtle grotto
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Yeep

floral sparrow
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No it isn't, install malware and track it

bright zealot
# floral sparrow No it isn't, install malware and track it

It is - if you're doing fraudulent installs the malware can get fucked, you know how many hardened, disguised Xen VMs with their own identifiers I can spin up and down rapidly from a base image in a couple minutes with a shell script?

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Anyone can

floral sparrow
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You also going to run each vm through a VPN?

bright zealot
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Add some varied timing, use residential proxies and it becomes too sophisticated to easily prove before the bill hits you anyway

bright zealot
subtle grotto
floral sparrow
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I have not

bright zealot
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They're mostly illegal but the entire activity being discussed is too

bright zealot
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That's trivial to counter

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Residential proxies are not

bright zealot
# floral sparrow I have not

You can buy giant lists of hacked residential machines/home computers that have been reconfigured to work as proxy servers

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If you're committing to bankrupting someone thru fraudulent installs anyway its within the range of how unethical they'd be willing to get

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And it makes the process of detecting bots REALLY fucking hard

subtle grotto
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Welp that is highly illegal var but you're right that is a concern, just because it's illegal doesn't mean people aren't doing it

bright zealot
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The entire action we're discussing is already computer fraud, so computer fraud by paying 20 bucks on a site for someone's pre-hacked list is on the table for someone willing to do it

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The point is it's extremely, extremely easy to circumvent virtually any way to track repeat or fraudulent installs, given an experienced (or mildly dedicated) attacker

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And the possibility for people to abuse a system fraudulently IS something that has to be considered when coming up with such a system due to the real world consequential impacts of deploying such a system, so there's no excuse for "its not their fault there are evil people out there!" as i saw someone post on twitter a bit ago

marsh loom
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if you have the number of game bought through steam, aren't you able to calculate how much you have to give to unity ? and so contradict what unity ask you to pay?

bright zealot
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Sure, assuming your game is only ever distributed through steam and you never, ever intend to release a DRM free game, which isnt real life for multiplatform games and games with devs who dont want to bundle it with DRM

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And assuming Unity decides to include a clause for that and doesn't just make it explicitly their tracked number in the license, which they can do (altho will be sued for it at some point)

marsh loom
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damn...

bright zealot
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but yeah ultimately, it doesnt really matter. no company worth their salt will intend to continue revolving their entire process around this single point of failure that just proved itself fully untrustworthy

marsh loom
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I can't understand how they will apply those changes... I just think they will use this to do another change like a %

bright zealot
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They force spyware into the engine to detect installs -> they bill you for it when it triggers

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They did buy a spyware company

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lol from now on when i download a unity game i'm blocking it in the firewall before running it just to do the dev a favor :P

marsh loom
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But company like steam epic ect will just delete the unity games out there if that's the case, right ?

bright zealot
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Not really

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Spyware in this sense is just collecting identifying information about your machine and the game you play and sending it off to Unity's server

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The same way many games on Steam do and the way Steam... itself... does. It's no different than any DRM and not illegal

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They're just forcing devs to bundle it in and distribute their spyware in the process while charging them to do it

marsh loom
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god...

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this sucks, I have been doing a project for a long time for nothing... godot doesn't seem that great and I can't stand unreal engine...

subtle grotto
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Those aren't your only options y'know

crisp ice
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I'm like 5 years or so into my dream project

marsh loom
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I think I'll still publish it because realistically there is very very few chances it goes past 200k dl.

crisp ice
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this seems to target FTP games mostly right?

marsh loom
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yeah

crisp ice
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ok good cause that's not what I'm making drphil

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I doubt it'll be super successful anyway tho

marsh loom
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same but imagine they do a little bit of trolling and just fake increase dl and ask for a lot of money

crisp ice
marsh loom
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let's just hope it's a trustworthy company LUL

crisp ice
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given they're talking out their ass and hiding their methods.....

marsh loom
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and I have the fear of unity just being deleted...

little cypress
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if i pirate a game will that still count as an install?

bleak token
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it shouldn't but it's unity

little cypress
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if it does then that would be considerably worse imo

bleak token
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well that's not an opinion that's a fact

little cypress
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because not only will you pay for legit installs, but also pirated installs too

crisp ice
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they'll expect you the developer to detect, report, and prove the pirated install

marsh loom
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Lol

dark fractal
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i dont get it

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what does unity now charge money for?

grave fractal
subtle grotto
dark fractal
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what does that mean

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is it like

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for every sale on the market?

crisp ice
dark fractal
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oh

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couldnt i just dogde that

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by idk

little cypress
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fraudulent installs

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is that like

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piracy

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or something else

bleak token
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yes

little cypress
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so i can just make a game

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and then pirate my game

bleak token
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and lose money

little cypress
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hmmmm

bleak token
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correct probably

little cypress
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true

bleak token
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no this is not an infinite money dupe

little cypress
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lol

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i was thinking like, just never sell my game

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but if i wanted to pirate it i guess id have to at least market it, no?

dark fractal
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how tf does unity track that?

bleak token
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keep in mind that all of this only takes effect if your game makes >$200k a year and has 200k "installs" (for free unity people)

little cypress
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market my game, pirate it, then take it off the storefront

bleak token
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but why

little cypress
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fraudulent installs wont be charged, right?

bleak token
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actually the correct way to do this would be to:
get to ~$195k profit with sales
make your game free and never exceed the $200k treshold

little cypress
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ah

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what about installs

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or is it just which criteria is met first?

bleak token
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doesn't matter because the $200k treshold is never satisfied and there's and AND between the two things not an OR

little cypress
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oh

bleak token
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alternatively you could just do the same but with $1m and unity pro

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I wonder what would happen if you were to stop having unity pro but have a game with thresholds over the free unity license

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probably nothing

little cypress
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they just send a hitman lol

bleak token
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just would have to pay for the new installs or something

little cypress
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this unity thing is so confusing to me😭

bleak token
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ultimately it doesn't matter to me because I'm a godot user now babyyyyyyyyyyyyyyyy 😎

crisp ice
bleak token
crisp ice
little cypress
crisp ice
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Ok but what if you duplicate your project and upload a build from that in its place, would the install counter basically reset? var

grave fractal
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y'know with this many devs switching to godot, i feel like i could try and make a tutorial for the first time, since i had transitioned from unity to godot a year ago, so i have more experience than people transitioning only now

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that would be a fun thing to try

bleak token
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yes that is literally free success as many people are in demand for tutorials right now (probably)

crisp ice
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Absolutely there's probably a huge need for godot tutorials catered specifically toward unity devs

bleak token
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I would definetly try making tutorials except I'm new to godot so that won't really work that well kekw

grave fractal
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i'd probably need to get a friend to voice it because i've no mic...

bleak token
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text to speech is always an option

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or just text only I guess

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god damn I open my news feed on my phone and the first thing that shows up is literally the unity pricing changes

lime rain
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What sucks most is - there's no way to move 4 years of progress from Unity to Godot. Scripts, particles, animations, and all. If there was - I would buy it

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Or From Unity to Game Maker, etc.

bleak token
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if you were to actually release it

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I would say that if someone has a long term project that's over 50% done should finish that game and then move to a different engine

lime rain
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True,

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I'm better off using/learning a new engine

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Hopfully Godot, GMStudio and other 2D engine have the same level of quality for post processing and visual effects in the future

little cypress
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is gmstudio free

lime rain
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Yeah but you have to pay a monthly fee to export

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Other than that your games are locked to browser experiences

lime rain
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I'm considering GDevelop, Godot, and a few others

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It all went down hill when Brackeys left, haha

grave fractal
grave fractal
lime rain
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Really? Also this for a 2D game

grave fractal
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the shader system works in 2D

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the general post-processing for 2D is a bit limited from what i could find, but there's still bloom and color correction

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but uhhh the shader system makes up for it as it's very versatile

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i was able to make a vignette effect with it from scratch without any knowledge on the system

lime rain
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Ok, thanks - I'll look into it more

spiral latch
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Hii everyone , I am an Unity Developer and spends years working with unity ... I just want to ask is it really a good idea to ditch unity and move to another engine considering how much hours I had behind unity and learning it's whole engine ? Cuz , learning a new engine requires to go through most of the same process ... I literally want some mature advice on this ... Cheers

grave fractal
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as someone who has switched from unity to godot last year

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yeah

bleak token
grave fractal
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not only is it refreshing to start over, godot might just straight up be more comfortable for you depending on your preferences

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and it's not that hard to transition from unity to godot (and im assuming this applies to transitioning to other engines too)

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especially once i make the tutorial

lime rain
grave fractal
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i haven't even started making the tutorial (probably will tomorrow if i don't forget), but if you want i can link my channel in dms

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i haven't made any tutorials before though, i mostly post stuff i do for fun on my yt channel, like game montages and stuff like that

lime rain
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Yes, please!

grave fractal
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alright

vernal mural
long marten
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Alright im new to game dev, kinda. I started last year, i find Unity the cleanest experience i have had so far. I never felt overwhelmed by what i was looking at, always seemed to know exactly where things were even at the very start. I just tried Godot and i feel a sense of dread just looking at it (im not insulting it, i think it's an amazing project). I know its not the same and i know it will never be. I don't like Script-like languages, i never did. C# was clean and was a mash up between the two languages i knew the most, C++ and Java. Unity feels like a familiar face when developing. Do you guys feel like they'll take back this approach or do you think they won't take it back and fail as an engine in the end?

little cypress
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but hey, ya never know

native mesa
torn dawn
native mesa
torn dawn
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i was already interested in godot, if unity doesn't back this change i'll probably stay in godot, rn for me its just a reason to learn godot

long marten
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I might try it anyway

bleak token
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honestly gdscript is really not that hard

torn dawn
bleak token
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it's similar enough to c# that you'll be fine with it most likely

torn dawn
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and godot is really similiar to unity, i've just started using it

vernal mural
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yeah I hit the same issue with c# support so I'm powering through gdscript and see if it's something I can stomach in the future lol

long marten
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as far as you guys know, can i use Visual Studio with Godot or am i stuck to the in-engine script editor?

bleak token
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eww visual studio wtf

torn dawn
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you can use pretty much any external editor i think

long marten
long marten
grand mural
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so, switching to godot, yes or no ?

bleak token
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yes

long marten
vernal mural
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it depends

bleak token
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but it's more complicated than that based on current projects

long marten
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i think i'll keep using Unity as far as im making private projects or just testing stuff out. I wanna learn Godot in case i have an idea for a game i wanna actually try to publish

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I hope Godot tutorials will bloom in the next months

grand mural
# long marten i'd say yes for commercial projects

I wanted to start on a commercial game - a small one tho. Tower defense ish with building style of Clash of Clans (just grid based lmao) but with a few other aspects like controlling your units as in age of empires, unlock new buildings with researching.

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So maybe ill give it a shot, but i need to learn godot from scratch so

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will be fun , i guess? 😄

long marten
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Well, good luck! I think i'll wait a bit before starting with Godot. I just wanna see where this situation is going to end up. If it goes bad, Godot it is. I already installed it so im just waiting on news from Unity.

bleak token
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I'd say start getting used to the interface while waiting because why not

long marten
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thanks everybody, wish everyone a happy rest of the day

subtle grotto
bleak token
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ayo what

graceful ravine
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si gh

bleak token
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isn't it great that the godot community is so good

grand mural
#

have to start over

long marten
long marten
grand mural
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EXACTLY lol

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i think its a bad idea to take that idea to godot...

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since i have 0 idea about godot

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maybe the classic 2D platformer tutorial it is lmao

long marten
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Yeah ahah

bleak token
grand mural
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just to learn the basics

bleak token
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and it's just working somehow

grand mural
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i wanna keep using C# tho, since i am also C# developer as a job. don';t wanna mix the weird languages

long marten
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Good job! I was watching a tutorial but the guide made some weird checks for the movement

bleak token
grand mural
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lmao

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i got C# for backend, and JAVA / HTML for Frondend (fullstack dev)

long marten
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If unity had another language I probably would have never started making games. C# felt like C++ with everything i wanted from Java and it feels amazing to use

bleak token
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the only thing for now that I don't like about gdscript is having to var everything

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also this looks cursed af

grand mural
long marten
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gdscript has keywords and classes i know and understand, until we get to actually making something

grand mural
balmy osprey
#

make ez

hollow sage
balmy osprey
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predictable would have been a more accurate term

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on top of taking a flat out premium of your revenue they want money for each install

grand mural
native mesa
#

this is bullshit

queen lagoon
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employees are humans too

crisp ice
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It's not the employees' fault, it's the EA guy's fault

queen lagoon
#

ye

crisp ice
queen lagoon
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also sending death threats isn't really gonna solve the problem

native mesa
queen lagoon
#

consumers

native mesa
#

fking idiots ??

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its unity's fault, and they should fix it

queen lagoon
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yes, well they've back pedaled a little bit

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I'm unsure if they'll fully reverse the decision though

grand mural
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ive watched an Asmongold vid about he commenting on a video of gamedev on the unity scandal

#

and he made a good point

#

small indie devs prob won't reach the 200k mark, but they dream about it right. Now with this you take away the dream since if they reach it, it will just cost them a lot of money

queen lagoon
#

yea you turn that dream into a nightmare

queen lagoon
#

3 stepsons?

grand mural
#

xd

crisp ice
#

Can they get sued by big developers for changing the contract on them?

native mesa
grand mural
kind arch
crisp ice
native mesa
grand mural
#

me neither

#

😄

#

but unity is

native mesa
#

lol

queen lagoon
#

actually, unity originates from denmark

#

but yeah, their hq is in the us

ancient kernel
#

a quick (and non-reactionary) overview

pallid lantern
#

Goodbye Uniy, Hello Godot

south sparrow
#

not sure if i should go with ue5 or godot

bleak token
south sparrow
#

ill give both a shot

native mesa
#

especially UE5.2

south sparrow
#

yea saw some stuff

#

i dont really like blueprints in ue and im too lazy to learn cpp

#

godot is quite confusing imo

native mesa
#

stick with unity and hope they change the TOS

#

hopefully

south sparrow
#

i dont really see that comming

#

might use that time to take a break from gamedev

native mesa
native mesa
#

i love game dev

south sparrow
#

same

native mesa
#

but this makes me angry ngl

south sparrow
#

frfr

bleak token
#

start learning game design, writing, art, music whatever other parts of gamedev that's not part of actually coding a game

#

anyways gotta go sleep now gn

south sparrow
#

gn

#

honestly even if they reverted these changes noone would trust them anymore

#

as soon as someone sees the 'made with unity' bs they would unistall the game

radiant geyser
#

I'm back to say that I am impressed with godot. The prototyping speeds I find much faster than Unity and wow I got into it quickly and was able to pick it up as well. Getting things running are faster and no compile times that keep breaking my flow

pulsar goblet
lime rain
#

Just to clarify - as long as my demo DOESN'T allow the user to buy the full game from inside the build, I'm good right?

lime rain
#

Only concern is, at ANY point in the future - Unity COULD remove the "AND" part and just say sales or profit count

#

But I'm really considering it

#

The other problem is, I would have also screwed over 1000s of players by making it free afterwards

molten tree
#

That way the 200k counter resets

subtle grotto
molten tree
#

Thanks, Notch, very cool

kind arch
#

lmao i didnt know notch was still alive

subtle grotto
grave fractal
ancient kernel
#

an interesting thread with information regarding the reasoning behind Unity's decisions

eager hornet
#

so what do I do in this situation I am starting my adventure into game design and I had just finished some of my movement stuff in unity is there any chance of them backing off or am I jsut gonna have to migrate to godot

grave fractal
#

Even if they back off, I don't think you should support them

eager hornet
#

I'm just lost on this, like how close is godot to unity

grave fractal
#

pretty easy to transition from unity to godot

steep knoll
#

Unity have a very versatile customer pipeline... no one is want to lost their customer think that way..

grave fractal
#

Took me about a week to transition

eager hornet
#

how easy would it be for just a bean, the floor, 2 boxes, and my movement scripts to be ported?

glad narwhal
eager hornet
south sparrow
glad narwhal
south sparrow
#

depends

long marten
#

Please make a thread when it’s out, would help lots of people

grave fractal
#

Sure!

radiant geyser
#

I want to say, after 2 days of using Godot I am genuinely impressed. The developer experience is phenomenal! The engine has so many useful features such as signals on certain objects which let you link to other scripts so that you listen for certain events. Or the rapid development that you achieve from using it. I am stuck with using GDScript because I need mobile export but after 2 days I know GDScript pretty well it's super easy to pickup and it's impressive with how well it works. I regret not swapping earlier 😳

coarse ginkgo
#

a guy called lilmik made this

#

just for people saying its way too much money

#

everything in the installs 190k you dont actually lose money other than the like 2k a year for buying unity pro

#

now you guys only need to worry about the ethics of it not the money you dont really lose if you use unity pro

#

well maybe a little money but not as much as like unreal or something

native mesa
#

no comments

#

problem solved lol

south sparrow
#

thought the same thing

coarse ginkgo
#

install bombing is the easiest thing to fix anyway

#

its 100% unique users i would believe

#

but pirating wont be fixed

bleak token
#

I have an easy fix, just remove the install criteria 👍

royal flicker
marsh loom
#

No, that comes after but that is the same with unreal on steam

toxic wasp
grand mural
#

But i just had a great game idea, should i just go with that to make my first Godot game and get used to everything? or just try an easy platformer tutorial or something first?

#

what do you guys recommend.

bleak token
#

I'm already making my long term project even tho I just started yesterday lmfao

subtle grotto
lime rain
ancient kernel
# coarse ginkgo a guy called lilmik made this

I've seen this chart on twitter
the numbers in the "Total Installs Charged" columns don't align with the "Installs" column. It's unclear where these numbers are coming from, so this chart appears to be in error

grave fractal
subtle grotto
grave fractal
#

i saw different sources say they do but i wouldn't be able to find those now so i can't really prove it

subtle grotto
#

They did partner with a spyware company, and that company was hired into the board of Unity

#

It's definitely sus

#

Nothing has been found yet to prove that installs are tracked with spyware buuuut... it's not out of the question

glossy current
#

hey guys, it might sound a stupid question, but how does unity know how much did i earn from my games?

#

for example i have a free game that has ads with admob in it

#

how can unity know my earnings

subtle grotto
#

You report your earnings

subtle grotto
#

If you don't you are breaking contract law

subtle grotto
grave fractal
#

i thought it was just malware, not specifically spyware

glossy current
subtle grotto
grave fractal
#

though iw ouldn't be surprised if it was spyware too

glossy current
#

i'm 18 i dont even know how all this works, i just signed on unity and made my game

#

where do i tell them my earnings

subtle grotto
#

It's on you to purchase the relevant license

grave fractal
#

question, if i'd were to make a post/thread asking people who're switching from unity to godot about what they're struggling with the most (for the purposes of covering those in a tutorial), where would i do so (the unity forum, the godot forum, elsewhere)?

subtle grotto
#

If you earn over a certain amount and Unity's personal license no longer applies to you, you're responsible for buying a new license for all future games

glossy current
#

yea but what about the new fee

#

how do they know your earnings

grave fractal
#

spyware, most probably

#

oh wait, earnings not installs

glossy current
#

yes

grave fractal
#

i misread, my bad

subtle grotto
#

You use the license that is relevant for you

#

And if you don't you are at risk of being sued

glossy current
#

what are the licenses thresholds?

subtle grotto
#

The current ones or the new ones?

glossy current
#

oh they changed?

#

new ones

grave fractal
#

i believe it is $200k and 200k downloads for all licenses (the new runtime fee)

subtle grotto
#

They're changing on jan 1st

glossy current
#

so there will be two licenses ?

grave fractal
#

i think its three licenses?

grave fractal
#

personal, pro, and corporate or someting like that

glossy current
#

ok thank you

subtle grotto
#
  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
grave fractal
subtle grotto
#

That's how the runtime fee is decided

grave fractal
#

there are still a lot of large companies that make over a million USD per year but still why not have all licenses have the 1 million threshold

subtle grotto
#

Oh here you go @glossy current

grave fractal
#

cuz wouldn't it always be cheaper to buy the pro/enterprise license instead of paying 20 cents for those 800 thousand extra installs

glossy current
#

thanks, one last question, does the threeshold apply to every game one by one or to the sum of the game's installs and revvenues

subtle grotto
#

You can continue to use the Personal license if this applies to you:

glossy current
#

and if it is the sum

grave fractal
#

every game is separate

glossy current
#

what blocks me from creating new accounts

glossy current
subtle grotto
glossy current
#

thank you

subtle grotto
#

Runtime fee is a separate bill

grave fractal
subtle grotto
grave fractal
#

im assuming the godot thread? since people who are already switching from unity will be looking for help there

subtle grotto
#

I would say #1007228932115931197 - because then it's not tied to any specific engine chat

#

Oh wait

#

switching to godot?

grave fractal
#

yes

subtle grotto
#

Right gotcha, then yeah #1006696053879349290

grave fractal
#

from unity specifically, seeing what people have trouble with during the transition

#

alright thank you!

grand mural
#

does Godot have fees?

subtle grotto
#

It's FOSS so no

#

They rely on community donations

tired oracle
bright zealot
#

yeah, you just have to let them bankrupt you if you reach success with an f2p game is all

#

no more income limit, just a choice between having a loaded gun or a knife pointed at you

bright zealot
#

I did not realize they were doing

#

ONLINE ONLY DRM

#

for the ENGINE ITSELF unless you pay for Pro

#

I dont have very stable internet here in saskatchewan, fuck this

tired oracle
#

honestly this change isnt as bad as i initially thought it would be,
sure a little more clarity would be nice and perhabs unity getting feedback from the community but still not that bad

cuz if you think about it, if you make 200k a year (which is unlikely) you can just upgrade to unity pro and not pay anything until you hit the 1M $ at which point you start paying like 0.075$ per NEW install (meaning the first 1M installs dont count) which isnt that much money considering you just made a milion dollars
and if you are that annoyed, at that point you might as well just take the game down from the store since reinstalling doesnt count

The only real problem i see is with mobile and F2P games as they will be hit the hardest as not every customer is a paying one
I will still switch engine if the CEO is not changed in like 2/3 years

bright zealot
#

yeah, F2P games are the ones that this will bankrupt, everyone else this is just basically an aggressive revshare

#

CEO has proven himself an untrustworthy piece of shit and the company itself, no rational company wants to keep them as their single point of failure so it makes sense to switch regardless - they just obliterated the Unity job market in the future among other things

tired oracle
#

technically still a better deal then Unreal since they take a flat 5% of whatever you make after 1M $

bright zealot
#

???

#

In the context of F2P no it isn't

tired oracle
#

yeah in the context of F2P not
in the normal paid one i ment its better

bright zealot
#

Most major successful Unity games AFAIK are mobile f2p, that's their target audience, its why the CEO said any dev who isnt just making entirely money focused mobile games is a "fucking idiot"

#

so either the CEO thinks you're a fucking idiot for being his customer, or he wants to rob you lol depending on your business model

tired oracle
bright zealot
#

?

#

That's not what he said though at all

tired oracle
#

also im not sure if most Unity games Free Mobile Game, altough i dont have any info to back it

bright zealot
#

It's if your priority isn't monetization it's "fucking idiot"

#

like if your game is anything other than a cash grab

tired oracle
#

ah then yeah fair, he shouldnt have said that

bright zealot
#

yeah, but whether he SHOULD have said it, that's his mentality as CEO and leader since he DID say it

#

that's who he is, that's why he said it, and that's who is calling the shot

#

if i call someone an idiot then say "oh sorry i shouldnt have said that" it means i still think they're an idiot

tired oracle
#

i mean yeah i said i will switch after like 2/3 years
if CEO is the same

bright zealot
#

fair, i'm not directly trying to convince you to switch like i have some other motive, i just think its good to be clear on this and not rationalize and soften it after a few days when the information and facts haven't actually changed

#

everyone, myself, people in general have a tendency to reduce the severity of things in memory esp when it comes to things they already have an attachment to to rationalize

#

Switching in 2/3 years is logical

tired oracle
#

i fully agree that this was a bad move by unity and it should be reverted
I would be fully ok with something like 5% after 200k (or 1M if Unity Pro) cuz i can track that

tired oracle
marsh loom
#

Yeah, I mean, I just think they did not communicated about f2b mobile game for now but they will, it's just not possible to apply the same thing for them. They will find a way to not consider those type of games in the fee system

ancient kernel
#

it appears that getting f2p mobile companies to sign up to IronSource is their solution to accomodate the fee system for those types of games

grave fractal
#

what if im not a soulless business man abusing the industry for monetary gain?

#

what if i only want to make a living off of game making, but not be a greedy company?

ancient kernel
#

then make art

#

go for it

grave fractal
#

according to the CEO of Unity, you're a "fucking idiot" if you are like this

#

which is absolutely wrong

ancient kernel
#

why would you care so much what one person you don't even know says?

grave fractal
#

not even subjectively or anything

bleak token
#

my advice is to make games for yourself, not for others

grave fractal
ancient kernel
#

the world is full of assholes

#

you can't shouldn't fret about everything that they say and allow it to affect what you do with your life

marsh loom
#

Ooh I see, and what about f2b with microtransaction, does they have to use ironsource ?

grave fractal
#

what makes me mad isn't that he's an idiot

#

its that some people agree with him

#

despite him being an idiot

marsh loom
#

That's life...

ancient kernel
#

since Unity makes most of its money off of ad services, not engine licenses

#

This doesn't seem to solve the problem for free-to-play PC and Console games, though. Since who wants ads in those?

marsh loom
#

Yeah I see

#

And IronSource takes how many % of money made from adds ?

bright zealot
#

the tool that i assume he wants a job in eventually

bright zealot
grave fractal
#

nah i had switched to godot back when he called most game devs "fucking idiots"

bright zealot
#

well, then at the time

grave fractal
#

but still

#

his statements directly oppose my ideals

bright zealot
#

yeah, at the time he called the shots for your tool of choice for expressing your art form and eventually probably career at the time, of course its logical not to anchor yourself to such a greedy person who is willing to betray the users continuously

grave fractal
#

yep

bright zealot
#

especially now that its proven they're even worse

#

and make no mistake they oust him and not MUCH will change probably as the new guy will have the same legal responsibility to maximize shareholder value through profit, but at least they might be more ethical about how they approach it

#

i'm moving from Unreal to a custom fork of Godot right now myself, because even tho Epic has proven to be more trustworthy, this is a lesson to all of us that nailing yourself to one greedy corporation is a bad idea - Epic hits hard times in a few years and they won't hesitate to do the same shit

grave fractal
#

i have mixed feelings about unreal

#

godot though? peak engine

bright zealot
#

unreal and godot work for squarely different games, which is fine

grave fractal
#

yeah

#

each day though, godot is getting closer and closer to being better than unreal in both 2D and 3D, small projects or big

bright zealot
#

godot doesnt need to be AAA open world competitive right now to capture the indies and unreal doesn't need to be as indie competitive right now to keep bringing in the AAA bucks (altho the user experience has gotten better, its still too hefty for most indie projects)

bright zealot
#

their SDFGI solution was funded by Epic

grave fractal
#

oh that's neat

bright zealot
#

who then used their R&D to make Lumen

grave fractal
#

friendly competition

bright zealot
#

so Epic keeps Godot at a comfortable distance and helps to take out their main competitor, Unity, while also giving them only enough help to not compete with Unreal in the AAA market

grave fractal
#

that's actually so cool lol

#

that they cooperate i mean

bleak token
#

SDFGI is so sick too bad unity didn't have anything similar

bright zealot
#

they also contribute to O3DE as well, but i suspect that'll slow down as O3DE is more directly going for Unreal's throat in the way Godot is going for Unity's throat

#

so i suspect the opensource contributions will continue but they wont give them massive funding like they gave Godot

vivid creek
#

I worked on an early, very different iteration of the @unity pricing changes ~1 yr ago

My thoughts:

  1. Unity strategically had no choice but to make changes
  2. Devs are upset, but it isn't quite as bad as it seems
  3. Unity's comms & implementation wasn't great

More below 👇

Likes

573

Retweets

142

vivid creek
#

oh, my bad lol

bright zealot
#

yeah, i get that they're going broke slowly and have no other strategic options, they shouldn't dig themselves such a deep pit before their only choice is to do extremely unethical things like delete the version history of their TOS and sneak changes in

#

and also, they could've done this in a far more ethical way across the board, by not doing that

#

so this thread doesn't make it better, it just lists the things we already all knew?

tired oracle
# grave fractal what if i want to make art?

I dont think you read my message, i said if you WANT to make money of off your mobile game, it would be stupid to not think about it from the very beggining, as desinging a monetization system after everything is done is harder then doing it alongside everything

Please read more carefully next time before you judge someone <3

grave fractal
#

i wasn't trying to judge you

tired oracle
tired oracle
ancient kernel
tired oracle
ancient kernel
marsh loom
#

I am happy to see that I am not the only one who really wants to stick with unity

subtle grotto
#

I think everyone wants to stick with unity, but this decision has made it incredibly difficult to do so

little cypress
quasi raptor
#

time to trust a company who will probably make more shitty decisions var

grave fractal
#

yeah i dont doubt unreal engine will eventually fall into the same hole unity did, since their target audience are AAA companies

bleak token
#

I can just switch easily because my long term project didn't have a lot of things done (ty 1.5 years of procrastination and resets)

bleak token
#

I don't like what unity's doing, and godot doesn't really put me in a disadvantage in using it (yet)

subtle grotto
grave fractal
grave fractal
bleak token
#

also did you guys know that godot is so funny that you can legit run it on a raspberry pi 4

ancient kernel
quasi raptor
#

unity wah

subtle grotto
#

I don't know how you can possibly defend this

ancient kernel
#

lol

bleak token
grave fractal
#

awesome

quasi raptor
#

what’s a decent like c# game framework

little cypress
grave fractal
#

i mean... i dont think its good marketing if your site is called "x.com"

little cypress
#

t r u e

marsh loom
vernal mural
subtle grotto
#

There still is XNA

quasi raptor
#

monogame is looking pretty tasty but i wanted to know if there were any other alternatives

subtle grotto
#

There's also FNA, a separate fork of XNA https://fna-xna.github.io/

quasi raptor
#

i’ll check it out thanks

vernal mural
#

it was pretty decent for learning some of the underwater stuff of game engines since you have to write most of it yourself

marsh loom
vernal mural
#

had to write my own 3D code and shaders etc, good times

quasi raptor
marsh loom
#

Even if the company goes down and they stop developping new version of engine, do you think I would still be able to use the older versions ?

quasi raptor
#

i mean you can

#

probably

vernal mural
#

depends on how much they mess up the always online requirement for unity hub

quasi raptor
#

oh right that’s a thing

#

fuck that shit

marsh loom
#

Ah

#

Can you develop ?

bleak token
vernal mural
#

right now you can

#

but after the changes

#

who knows

bleak token
#

or open a scene from a project in explorer

quasi raptor
#

just don’t update var

marsh loom
#

And would they be able to charge you if you publish a game on thier old version if they were to go down ?

#

It doesn't seems feasible

quasi raptor
#

idk if that’s even legal

vernal mural
#

that depends on if they have the licence changes apply to already existing agreements

quasi raptor
#

although i haven’t read unity tos so like i’m not an expert kekw

marsh loom
marsh loom
vernal mural
#

yup

grave fractal
marsh loom
#

That seems difficult to apply

grave fractal
#

or at least, to allegedly make silent changes

subtle grotto
vernal mural
quasi raptor
subtle grotto
#

Legally, no they can't

quasi raptor
#

oh damm so games can actually exist kekw

grave fractal
#

that's what i was thinking

subtle grotto
#

You can't just randomly decide to change the terms of a contract and force those new terms onto people without them agreeing to it

#

Several studios are already filing a class action lawsuit

grave fractal
#

nice!

marsh loom
#

But then they wont be able to block every game (as there is so many unity games)

subtle grotto
#

Honestly I want unity to be fucking sued into oblivion

grave fractal
#

i dont know much about the legal stuff yet, so i wasn't sure if retroactively changing this stuff is legal at all

subtle grotto
#

Yeah, it's not, not one bit

quasi raptor
#

so they literally can’t do anything kekw

marsh loom
#

How can they be sued if they did not do it (for now)?

subtle grotto
#

In fact their old terms of service stated that if they ever change the terms of their agreement in future, you have the right to refuse updating your editor version - and keep to the terms of the old license.
They silently removed that wording from the new license

grave fractal
marsh loom
#

I mean, it could be useful 🤣

subtle grotto
#

Unity may update these Unity Software Additional Terms at any time for any reason and without notice (the “Updated Terms”) and those Updated Terms will apply to the most recent current-year version of the Unity Software [...] The Updated Terms will then not apply to your use of those current-year versions unless and until you update to a subsequent year version of the Unity Software
https://unity.com/legal/terms-of-service/software-legacy

#

This is the agreement that all devs agreed to for already-released games

#

They cannot retroactively impose new terms like this

little cypress
#

bois we rolling back to older unity

little cypress
vernal mural
marsh loom
#

I have the 2021 vers, do you think it can apply ?

subtle grotto
#

It doesn't even matter if it's in the contract or not

marsh loom
little cypress
#

fr hes literally me

subtle grotto
#

It is blatantly illegal to force new terms onto past devs, without them agreeing to it

#

It's like if I wrote a contract saying "You clean my house, I'll give you $10". You sign it, and you clean my house. Then I change the contract to say "You clean my house for free", that's not legally binding

#

You didn't sign it, you didn't agree to it

marsh loom
#

Yeah that's kind of cheeky

little cypress
quasi raptor
#

yeah that’s the problem

little cypress
#

''oh i never promised''

marsh loom
quasi raptor
#

most people won’t be affected but like the fact they want to retroactively change a contract is scary

vernal mural
#

yeah so they will probably not force it in that way, but use a more roundabout way such as "if you want to continue using unity and its editor, agree to these new terms or leave". And then it all depends on whether the agreement you had in place prevents them from doing that (e.g. the clause that they removed)

#

which in effect means you can't update your games without accepting the new terms and financial bs

native mesa
#

godot users are taking this oppurtunity to promote their engine ngl

bright zealot
native mesa
#

dont get me wrong godot is great, but unity is way better

subtle grotto
#

That is one of the biggest concerns that people have. Unity are refusing to give any details about how their "proprietary data model" actually detects installs, and how they are going to detect fraudulent install bombing. Considering Unity's history, it is not unreasonable to come to the conclusion that they're doing illegal shit to detect users

marsh loom
bright zealot
subtle grotto
#

Precisely

bright zealot
#

They cannot succeed in that goal, it's a multi billion dollar question every trillion dollar social media giant, DRM company and cloud security provider has been trying to solve for a decade

subtle grotto
#

And yet all Unity are responding with is "trust us bro". They are just saying "we'll figure it out"

#

When it is literally impossible to figure that out unless you are collecting personally identifiable information about every user to detect such installs

tired oracle
subtle grotto
#

So either they are lying through their teeth, or breaking privacy laws, and either option is disgusting

native mesa
bright zealot
hollow sage
quick goblet
#

i was reading the news and i started crying

little cypress
quick goblet
#

will une UE from now on

native mesa
#

if u reach 1M $

subtle grotto
#

Research your options

#

UE isn't the only other engine on the market

bright zealot
# native mesa UE is more expensive

Only if you make over 1 million dollars, and only for the dollars over the first million
Unity's solution is cheaper for AAA games, more expensive for anything else

marsh loom
native mesa
#

i probably wont reach the 200k$, but if i did 🤑 i will switch to unity pro

quick goblet
#

i know but i want to make vr games and UE is the only other reasonable option

bright zealot
#

It's only cheaper for AAA. If you make 1 million and 1 dollars in Unreal, you pay 5 cents total

tired oracle
# native mesa ok maybe this new update isnt THAAT bad you know, unless for, how the frick the...
  • you need to be conected to internet once every 3 days, the internet connection is propably for those who just wont pay the fees so that their access is taken away
  • I agree they should be more transparent on how they check for installs
  • If you make 200k (which is a big if for all of us) then just buy Unity Pro, which is the point unity wants a bit of money you make, which is fair since they never had revenue share
native mesa
bright zealot
# marsh loom I just tested and I dont

The change that adds this is coming at the same time as the new license changes lmfao. They obviously did not sneakily alter the version on your hard drive with no update

subtle grotto
tired oracle
subtle grotto
#

I'm not trying to dissuade you from Unreal var if you're set on it, then go for it

#

But just know it's not the only choice

native mesa
bright zealot
subtle grotto
marsh loom
#

Thanks

bleak token
#

thanks godot, very cool

tired oracle
native mesa
#

i wouldnt update unity nor connect to internet so it doesnt get updated 😎

subtle grotto
#

It does not cost more money

#

The first million is royalty free

marsh loom
subtle grotto
#

If you earn $1,000,001, you only pay royalties on the $1 over the million. Which means you pay 5 cents (5% of $1)

native mesa
tired oracle
bright zealot
tired oracle
#

after a million dollars Unreal takes 5% while Unity takes 0.075$ per install

marsh loom
bright zealot
marsh loom
#

Right?

bleak token
#

ah yes 0.2 cents

native mesa
#

my typing bru

subtle grotto
#

it's 0.20 dollars, 20 cents

native mesa
#

im not american u know

subtle grotto
#

Neither am I

bleak token
#

if it was 0.2 cents we probably wouldn't have this conversation lmao

native mesa
#

if i get 199999 installs, i'll switch to unity pro

grave fractal
quasi raptor
eager hornet
bleak token
#

ok whatever I got ratioed wah

quasi raptor
#

lmao

native mesa
subtle grotto
subtle grotto
#

Unclear if donations count

grave fractal
quick goblet
native mesa
subtle grotto
#

Well

#

Considering the page says "funding"

#

That would mean donations count towards it yes

bleak token
#

well that's fucking stupid

tired oracle
quick goblet
eager hornet
#

Oh. So no matter what if I sell my game at a price, they get a slice of the pie?

native mesa
#

what if i have another "company" that only takes donos ??

subtle grotto
#

If you earn over the threshold yes

tired oracle
quick goblet
native mesa
bleak token
native mesa
#
  • pro license price
tired oracle
tired oracle
native mesa
quasi raptor
native mesa
#

i mean like the 0.075$ fee

eager hornet
#

Man this is some leech stuff here lmao, thank you for everyone trying to clarify

native mesa
#

pro license is 2000$/year

tired oracle
native mesa
grave fractal
# quasi raptor it's also in revenue not profit

^ exactly! there are still taxes and depending on the platform you're publishing on there could be a percentage you have to share with like steam or epic games or wherever you publish, if another company is publishing your game they probably also get a percentage of the revenue, if you're working in a team a lot of the money has to go towards each member.

tired oracle
bleak token
subtle grotto
native mesa
tired oracle
#

Jesus

native mesa
#

lol

grave fractal
native mesa
grave fractal
#

its very likely

tired oracle
#

As i said, i cant say if its possible, neither do i know if they got it done already, im going by what they SAID of what its SUPPOSED to be

grave fractal
#

but yeah its not technically confirmed

subtle grotto
#

Unity claims to have somehow magically solved piracy when that's just not possible, it's never been possible. If Unity can accurately detect pirated installs, the entire fucking gaming industry would be revolutionised because we'd have fool-proof DRM by now

native mesa
tired oracle
native mesa
quasi raptor
#

what

grave fractal
#

taxes exist in every country

native mesa
quasi raptor
#

ceo man

native mesa
tired oracle
#

im assuming you mean what they said about the Mobile Devs? how is that related?

quasi raptor
#

but that's also completely unrelated

bleak token
#

so true

native mesa
#

i quirt

quasi raptor
#

great

#

quirt

native mesa
#

lol

quasi raptor
#

👍

tired oracle
#

"quirt"

bleak token
#

👍

native mesa
#

quit

tired oracle
#

👍

native mesa
#

🥺

bleak token
#

don't put an s in front of it

native mesa
#

👍

grave fractal
#

👍

quasi raptor
marsh loom
#

👍

grave fractal
#

get some help

tired oracle
quasi raptor
#

mmmm

grave fractal
#

squirtle

bleak token
#

squirtle 😎

#

holy shit the sunglasses emoji has a trophy hat

grave fractal
#

how did this turn from terrible company malpractices to pokemon

#

yooo no way

quasi raptor
#

gotta catch all the game engines

grave fractal
quasi raptor
#

LMAO

bleak token
subtle grotto
#

Let's try stay on topic please, keep shitposting to a minimum

native mesa
bleak token
#

uhh

tired oracle
#

fair enough

bleak token
#

what else should we say about this thing

native mesa
#

oh fk, i just realised what quirt mean

tired oracle
#

My opinion: it aint that bad, but id like to see how they check for installs

quasi raptor
bleak token
#

they could just say that they will get the install count by asking steam or whatever platform your game is launched on

#

which is still unrealistic but at least would be something

quasi raptor
#

that's still not possible

subtle grotto
#

What about games distributed without DRM, such as itch.io?

quasi raptor
#

install count not purchase

quasi raptor
#

also they literally said it'll be an estimate var

#

at least i think

native mesa
#

gud luck var

tired oracle
quasi raptor
#

great

native mesa
quasi raptor
#

i mean unless they want to like send a ton of info about the device straight to unity hq™️ idk how they're gonna achieve that

tired oracle
#

who knows

quasi raptor
#

even better reason not to use unity in that case

native mesa
#

data collection ?

bleak token
quasi raptor
#

LMAO

tired oracle
native mesa
#

sell data & make more profit ??

quasi raptor
bleak token
native mesa
quasi raptor
#

but if you're able to, you sort of have no reason to stay

native mesa
tired oracle
bleak token
#

yeah finish the game and then leave

#

I'm not talking about leaving right now

native mesa
tired oracle
native mesa
#

i cant see my selft switching engines

quasi raptor
#

i highly doubt it

grave fractal
# tired oracle they might as well do that

considering last year they merged with ironSource, a company known for making malware, i dont think its out of the question they're using spyware to collect (and possibly sell) your data, especially considering that's what all big companies do nowadays

quasi raptor
bleak token
native mesa
native mesa
quasi raptor
#

because...

tired oracle
native mesa
grave fractal
bleak token
grave fractal
#

im gonna try and not advertise this too much but for anyone who is currently switching from unity to godot or wants to in the future after they finish their projects and whatnot, all input is welcome!

grave fractal
grave fractal
native mesa
#

i have an important question

#

what about old games made in unity and published

bleak token
native mesa
#

??

grave fractal
#

they say that the changes will apply retroactively (will work on old games) but that is illegal

quasi raptor
#

indeed

bleak token
#

indeed

grave fractal
quasi raptor
#

yasa pls no ban <3

native mesa
#

plz no ban lol

bleak token
#

this is probably fine right ?

grave fractal
#

yeah

#

you dont actually need the ": RayCast3D"

bleak token
#

cool because everything else is just var

grave fractal
#

its still good to keep it

#

both for readability and also i think it helps with the auto-fill function?

native mesa
grave fractal
#

gdscript

bleak token
marsh loom
#

Yeah I'll stick with c# in unity lmao

bleak token
#

let's say we have this, this looks stupid

grave fractal