#My attack animations will repeat whenever transitioning from idle to movement.
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So the attack animation plays whenever you try to move from idle state to move state?
if the attack animation is already playing, changing from idle to moving, or moving to idle will repeat the attack animation, for whatever movement type it is changing to
i thinks in default you use moving animation
you use animation opposite
and this is mesh
@desert flower
could you reword this, I don't know what animation opposite is, sorry
means that you think idle to idle attack animation but the transation is idle attack to idle.
animation
and it's not connected with each other means if the idle animation plays then attack animation can't play again
i prefer you to not move to advance
make something basic like idle to walk and then run, and it's vice versa
alright thank you very much!
ok and use blend tree if you want to make advance like this, it's help you to manage animation and make animation transation more smooth
ok glad to help you
the movement is 4-directional, so I have to use blend trees to swap through different directions already
sorry meant to write directional
ok
no, you just learning about animation so don't start with this now
use transform.forward = "whatever your movement code is" and use animation with it
Blend trees are used in Brackeys tutorials for most animation's used though