#My attack animations will repeat whenever transitioning from idle to movement.

1 messages · Page 1 of 1 (latest)

desert flower
royal lagoon
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So the attack animation plays whenever you try to move from idle state to move state?

desert flower
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if the attack animation is already playing, changing from idle to moving, or moving to idle will repeat the attack animation, for whatever movement type it is changing to

tidal hatch
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i thinks in default you use moving animation

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you use animation opposite

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and this is mesh

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@desert flower

desert flower
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could you reword this, I don't know what animation opposite is, sorry

tidal hatch
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means that you think idle to idle attack animation but the transation is idle attack to idle.

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animation

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and it's not connected with each other means if the idle animation plays then attack animation can't play again

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i prefer you to not move to advance

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make something basic like idle to walk and then run, and it's vice versa

desert flower
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alright thank you very much!

tidal hatch
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ok and use blend tree if you want to make advance like this, it's help you to manage animation and make animation transation more smooth

tidal hatch
desert flower
tidal hatch
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4dimention

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but unity have upto 2dimention freeform

desert flower
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sorry meant to write directional

tidal hatch
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ok

tidal hatch
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use transform.forward = "whatever your movement code is" and use animation with it

desert flower
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Blend trees are used in Brackeys tutorials for most animation's used though

tidal hatch
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yes ik, but after all it's bit complicated

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using float and set perameters for each and every animation