Putting variables in batches according to their types, or their use cases?
1.
public float f,h,j; // Primitive types
float f1;
[HideInInspector]public float f2, f3;
public int f,h,j;
int f1;
bool brrr;
public Class1 fsa; // Self made classes here
public Class2 fdsln;
public Transform ffff; // Unity Components/behaviours
public GameObject fndsjfsd;
public Vector3 fsadas; // Unity Data types
public Quaternion fdsfs;
2.
float animationSpeed;
Animator animator;
string[] animationNames;
int[] animationIndices;
bool animationIsPlaying;
float cardSpeed;
Transform cardTransform;
Card cardScript;
bool isCardOut;