I am trying to create a 'dip' affect on an object that causes it to tip downwards after time (I am creating a flappy bird clone for learning).
I recently started learning about how Unity understands rotations and so i've happened upon Quaternion.LookRotation.
I've attached an image with two drawings, one for an object at time = 0, and another for an object at time = z (which just indicates any amount of time has passed).
It seems to me that when the unity documentation uses the word "look" in the explanation of what 'forward' is, it means that 'forward' direction of the object?
Can Quaternion.LookRotation. be used to control the angle of an object (lets say, tip the point of a diamond downwards 45 degrees)?
Do i understand what this method does?