#How would I go about highlighting placable areas in my 3d RTS game?
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Need more description mate
wdym by "highlight"
Hello, sorry. What I mean is that certain areas of my 3D space should be highlighted in a way, so as the player understands that he/she can only place objects in that space. The code for placing is done, but not so much the visual aspect. So "highlighting" can be any sort of way, to make the player understand that he/she can place objects in that area. So, making all other objects gray-ish, or dark, for example.
When you say "highlight area" do you mean like a outline shader or a color shader on the object trying to be placed, or the actual land/water/terrain the object is trying to be placed on? Could you maybe show an example from an existing game or Google Images that better illustrates what your trying to achieve?