#Should I let physics handle juggling?

1 messages · Page 1 of 1 (latest)

austere valley
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So ultimately I want to create a 3d action game that has fighting game juggling mechanics. I've been wondering, though, if the best way to handle this would be to create my own character controller using rigidbody physics so the Unity physics system can handle the juggling or if that's unnecessary and I should just stick with the built in Unity character controller.

turbid aspen
austere valley
turbid aspen
austere valley
turbid aspen
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That would probably be my first try too but if it doesnt look natural enough more coding is required. I think it would be good idea for me to go to bed now, its over 3am here already…