#I want to collect data from my players (ex. Average score, which abilities they use most, etc.)

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stuck coral
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I am going to run a beta test and I want to collect and analyze this data. How do I go about doing this? I have found a way to store all the data inside playerprefs but is there any other work to do before sending the game out or can I somehow access all my player's playerprefs once I release?

split sedge
#

PlayerPrefs are stored locally. You do not have access to those as a developer.
And besides that, they are meant to store preferences. Not game data, much less statistical information.

Maybe look into Unity Analytics, if you want to collect statistical data.

rustic moth
stuck coral
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Thank you 🙂