Picture > 1000 words, so see attached...
Explanation:
Asteroids-like ship shooter and I'm trying to build a polygon-shaped shield around the ship out of 2D sprites. I want to handle collisions and shield-depletion for each segment. I need the shield generator to handle variations in # of sides and distance from the ship.
When I compare the math that I'm doing w/ online calculators the numbers come up right. In other words, a 6-sided poly with sides 1 unit away always ends up with sides 1 unit in length. Variations on those numbers check out, too. When I hit Play and look at the sides , their numbers in the Inspector look good: they are as far away as they need to be and the correct length, but the ends aren't meeting.
Am I missing some basic piece here?
