#Rotation is super choppy.

1 messages · Page 1 of 1 (latest)

alpine pewter
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I wrote this script like 8 months ago, and I'm pretty sure it was still choppy then. It isn't because I'm moving the character because it is still choppy when it is stationary. This is only a problem with the rotation. I have tried fixedDeltaTime as well as FixedUpdate.

I don't really understand programming physics all that well, and I wrote this code on my own. That might be why. Also, I'm using Unity 2019.4.18f1. Thanks in advance.

naive timber
alpine pewter
wraith steppe
alpine pewter
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also, using deltaTime didn't work

lofty silo
# alpine pewter I wrote this script like 8 months ago, and I'm pretty sure it was still choppy t...

In this video we make a smooth camera movement.

● Pro Camera 2D: http://bit.ly/2spvKnF
● 3D Camera Controller: http://bit.ly/2szBCci

● Project files: http://bit.ly/2rUGMOt

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▶ Play video
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he talks about certain similar issues in this, might help

alpine pewter
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thanks, I'll check it out