#(question) 2d collision troubleshooting

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thick sigil
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I added 2d rigidbody, 2d collision and linked all wall/collision tiles together

I'm having trouble with collision tho if I go up to a wall it rotates the character to stand on the wall and if I walk off the edge of a wall my character spins in a circle forever. I'll post a video later my explanation isn't great

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Ok so I added composite collider 2d, tilemap collider 2d and rigidbody 2d. Turned rigid body (body type static) and tilemap collider to used by composite

jade nacelle
thick sigil
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A 1 click solution haha thanks ironlion I froze z rotation