using System.Collections.Generic;
using UnityEngine;
public class MouseLook : MonoBehaviour
{
public float mouseSensitivity = 100f;
public Transform playerBody;
float xRotation = 0f;
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
void Update()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
xRotation -= mouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * mouseX);
}
}```
#I cant get camera left and right movement to work
1 messages · Page 1 of 1 (latest)
Make sure that the script is attached to the camera, that the playerBody field actually contains a reference to the player body, and that the camera is a child of that body.
You also do not need to multiply mouse axis with Time.deltaTime; their values already are framerate-independent.
it is
You have not assigned your player body field.