#VR Project: HDRP resource switch platform to Android
1 messages · Page 1 of 1 (latest)
just think -_-
You cant, simply because HDRP is not multi-platform, it is made only for desktop.
Thats why it is called "HDRP" (high definition render pipeline) & not "URP" (UNIVERSAL render pipeline).
If you try to make a game for android it will maybe be a good idea of searching informations on the SRP (scriptable render pipeline) you are using before starting your project XD because this is something realy basic to know that HDRP is not multi-platform.
have a good day 🙂
Alternatively, build it as a VR game that requires wired connection (ie. The game runs on PC and stream to Quest), instead of directly onto Android.