#Shadows disappearing when panning the camera in a specific level.

1 messages · Page 1 of 1 (latest)

ionic moon
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I am currently trying to configure and generate lighting for our school project, but this one issue has been halting completion of this level.

I tried baking and setting trees to static, I have shadow distance turned up really high, and I also fiddled with the render settings specifically for the shadows but to no avail. We are using Unity Ver. 2022.1.13f, and we are using URP.

fickle arch
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Check your terrain settings on the terrain object in your hierarchy.
There should be a shadow distance setting you can change.
It can vary between pipelines. https://docs.unity3d.com/Manual/shadow-distance.html

If you can't find it in your post processing settings, or lighting settings, check your third party assets for nature shaders, lighting, terrain rendering, etc.

ionic moon
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I will take a look at this now, thank you!

ionic moon
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I do not see any shadow distance setting in the terrain settings

cinder void
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This may be an issue with the near clip plane of the camera

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I would adjust that and see if it improves the issue

ionic moon
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I also tried that, no avail 😦

versed swift
ionic moon
versed swift
ionic moon
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I never had to alter the near plane of a light before

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Is it in the settings in the inspector?

versed swift
ionic moon
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Okay, I will look into this