#Adding falloff map to my mesh generator

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hollow prism
crude prism
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Welcome to this series on procedural landmass generation. In this episode we create a falloff map so that, should we wish, we can force landmasses to be surrounded by water.

The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon...

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hollow prism
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yes, i am having trouble trying to figure out how i can implement it into my code

hollow prism
crude prism
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To be honest, no, but I'm sure someone will come along.