#Creating from reference (blender)

1 messages · Page 1 of 1 (latest)

halcyon folio
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Hi I'm modelling Atlas from portal 2 co-op and wanted to know how I can make it easier to model something from reference. I only have a front view and the character is very detailed in 3d. Thanks. This is the character:

balmy blaze
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I tend to import static images to get the outline of the model, shaders are also references from the image but I add my own creativity to them, and the reason you're having weird bends is probably because of your bones are being linked to things they shouldn't

halcyon folio
balmy blaze
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Yeah, armatures can be annoying to use

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But the bones don't need to be physically connected, you can just set another bone to a given bones parent

halcyon folio
balmy blaze
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Oh it does that because of how it's rotating

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It's bending the toaster part because when it rotates, that's what it thinks it's supposed to do

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Like, it works on humans, but not on robots that have to be rather stiff

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I'm tempted to say inverse kinematics could help with the problem, but I'm not sure tbh

halcyon folio
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doesn't it just rotate the bones in a way where the joints are moved using some math?

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I doubt it'll fix the bending

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but ok

balmy blaze
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It can help fix some janky stuff

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But the other work around I could see is changing where your bones connect